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goldeneye-pc-port/docs/dev/preview-video.md
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James Dansereau 608808a212 Docs: v0.2.0 finalization — README/Pages + media pass (#80)
* README: 32 s gameplay preview montage (mp4) + preview-video runbook

* Prune: drop superseded goldeneye-demo.gif (replaced by gh-preview montage)

* Docs: v0.2.0 finalization pass — final wording, aligned known issues, Deck-verified line, social preview card

- README + pages site: 'v0.2.0 (pre-release)' -> v0.2.0 throughout; the
  stale 'not yet verified on real Deck hardware' line is replaced with the
  playtest fact (D253 fixed, D255 still open).
- Known-issues lists in README + site now match the release notes one-for-one
  (adds the F10 bottom-row duplicate D251 and the intermittent Deck SIGSEGV
  D255; D243/D230/D252/D245/D246/D75 carry their finding labels).
- Working list mentions AllUnlocked default-ON (D257) with the F10 opt-out.
- First-public-release note added to the README hero and site status line,
  hedged with 'to our knowledge'.
- social-preview.png (1280x640 GitHub link card) composed from a gameplay
  frame of the preview montage; scratchpad/make-social-preview.py is the
  local recipe (gitignored, like make-preview.py).
- Commit docs/img/shots/manifest.csv (gallery -> source recording map);
  gitignore the regenerable CONTACT-SHEET.jpg; drop scratch-gdb-cmds.txt.

* Social preview: regenerate card from updated briefing HTML (v0.2.0 final wording)

The PNG committed earlier was a screenshot of the rendered site (stale
wording, video element unrendered). The canonical source is
.github/social-preview.html per .github/social-preview.md; update its
Status/Statistics lines to the v0.2.0 final state and re-render:

- Status: RELEASED v0.2.0 — WINDOWS · LINUX · STEAM DECK
- All 21 solo missions — full campaign completed in playtesting
- ~22k lines C/C++ · ~10k Python (port layer + tools)
- ~250 bugs root-caused · two coding agents, one human, part-time

Verified by pixel-diff against the previous render: only the four text
bands changed; title/fonts/layout identical. Drop the unreferenced
root-level social-preview.png.

* docs: refresh social preview + status for v0.2.0 playtest results

- Social card: 'RELEASED v0.2.0', 21/21 missions completed in playtesting,
  ~250 bugs fixed, two agents + one human; re-rendered the PNG from the
  canonical .github/social-preview.html source (pixel-diff vs the old render
  shows only the four edited text bands changed)
- README Status: campaign now claimed as completable end to end (user
  playtest: full campaign, Agent difficulty, PC); Working list matches
- findings: D255 updated with the Deck register capture (Rdi=nil -> NULL
  ObjectRecord.model, destroy-path ordering case confirmed; truncation ruled
  out) and the rule-#2 sign-off question for a guard; D254 field-verified

* docs: regenerate findings index (D254/D255 status updates)
2026-09-13 22:12:13 -04:00

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# GitHub preview video — runbook
The README embeds `docs/media/goldeneye-gh-preview.mp4` (the gif of the same
name is too heavy for GitHub; keep it only if someone wants a local copy).
It's a ~32 s, 8-clip montage of gameplay cut from ShadowPlay session
recordings.
## Tooling
`scratchpad/` is gitignored, so `make-preview.py` is a **local** tool (it
hardcodes local video paths anyway) — this doc is the tracked artifact. If it
goes missing, the commands below describe exactly what to rebuild. Run with
plain `python`.
Working files (per-clip mp4s, concat list, palette, `state.json`) go to
`scratchpad/.preview-work/` — disposable, safe to wipe (but then re-run
`build` after any edit).
```sh
python scratchpad/make-preview.py list # montage index -> source session + time
python scratchpad/make-preview.py shift <i> <±sec> # nudge a clip within its source video
python scratchpad/make-preview.py set <i> <sec> # absolute source time
python scratchpad/make-preview.py replace <i> <.10|.12|.18|.19> # new random spot in a session
python scratchpad/make-preview.py regen --seed N # full random redo (same clips/lengths)
python scratchpad/make-preview.py build # re-concat + re-render from state.json
```
Every edit command rebuilds mp4 + gif automatically. A full rebuild takes
~30–50 s; a single-clip shift is the same cost (concat dominates). Budget
one command per step if running under a timeout — cut+concat and the two gif
passes together fit in ~55 s.
## Source material
`C:\Users\james\Videos\NVIDIA\Build-pc\new\` — ShadowPlay recordings
(3072x1728 @ 60 fps, h264), no usable audio track (cut with `-an`). The four
sessions and their tags are hardcoded in `SESSIONS` at the top of the script;
add a new session there (tag, filename suffix, duration) to use it.
## Rules learned from review rounds
- **Never start a clip in the first ~60 s** of a session: desktop / boot /
menus. (`MIN_START`)
- **Bad zones** — source times that show non-gameplay; random picks avoid
them and `replace` should too. Currently known (in `BAD_ZONES`):
- `.10` @ ~395–425 s: file-select menu
- `.10` @ ~1290–1420 s: watch close-up (appears twice in that session)
Add new ones here whenever a review round finds another.
- **Clip length** 4 s is the sweet spot; 5 s starts to drag, <3 s flickers.
- **Same-session spacing**: two clips from one session ≥90 s apart, or they
read as a repeat of the same scene.
- When told "roll forward/back ~N seconds", use N ± a few s and prefer a
high-motion moment in that window if you have keyframe stats (see below);
otherwise a flat offset is fine.
- If a pick lands on a menu/loading screen, step it forward again rather
than picking a new random time — the user's "a bit later/earlier" almost
always means the *same* scene, different part.
## Output spec (don't change casually)
- mp4: 1920x1080 @ 30 fps, libx264 crf 20, `+faststart`, no audio. ~25 MB for 32 s.
- gif: 512 px wide, 12 fps, two-pass palette (`palettegen` then
`paletteuse=dither=bayer:bayer_scale=3`). ~28 MB — local use only.
## Optional: motion data to find "cool" moments
`scratchpad/analyze-sessions.py` dumps per-keyframe YAVG stats for the
session files; the diff between consecutive keyframes is a decent proxy for
"something is happening". If you need to find the coolest moment in a time
window, maximize it — but note plain random picks with spacing constraints
have been preferred by the reviewer over signal-optimized cuts, so use this
only when asked for "something cool".
## ffmpeg notes (Windows)
No system ffmpeg; the script falls back to the `imageio-ffmpeg` static
binary (`pip install imageio-ffmpeg`). Pass paths as forward-slash or bare
filenames with `cwd=` set — drive-letter colons and backslashes break
filter-graph argument parsing.