forked from Ports/goldeneye-pc-port
9d136bc65780c9a91790e3a73f33453724ac6859
port/src/input.c: - inputRescanPads(): close + re-open all pads on hotplug. Game latches the connected mask at osContInit so a late pad merges into controller 0. - inputPostWheel(): a wheel notch queues a 2-poll A-button press. GE's default scheme cycles weapon forward on a bare A edge (invButtons=A, bondview2.c:5162/5326). Both directions cycle forward. port/src/video.c: pump SDL_MOUSEWHEEL -> inputPostWheel, SDL_CONTROLLERDEVICEADDED/REMOVED -> inputRescanPads, and refresh the window title with vidAvgFPS ~1 Hz via wmAPI->set_window_title. -level_09 2/2 crash-free to frame 900, unregressed (91.6%). Build green.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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