forked from Ports/goldeneye-pc-port
a1257941ea9010b309132f26fe30e1dfc0209f71
First GE_SAVELOG run showed bossReturnTitleStage stage=33 (Dam) with objectiveIsAllComplete=0 -> end_of_mission_briefing never called -> no unlock. The loop bails at obj 0 (get_status_of_objective != COMPLETE). Need to see what the criteria walk reads. Added a crit-level dump (type, ObjRefID, TextID, sizepropdef stride, first 3 words, currentstatus), gated behind g_savelogObjOnce which bossReturnTitleStage sets only around its own objectiveIsAllComplete() call so the per-frame poll doesn't flood. -level_09 renders clean, 0 SAVELOG lines without the env var.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%