forked from Ports/goldeneye-pc-port
ac8319700bc00b3c6e03f6065e000b51f12123da
pccgPatchTable()/pcmodelsPatchTable() were only called lazily from load_object_fill_header (first model load). A direct -level_XX boot loads a stage before any model loads, so load_bg_file read raw big-endian ROM and crashed on the unconverted .seg header. Move the one-shot (idempotent) patch calls to the end of obInit(), which runs before any stage load on every path.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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