forked from Ports/goldeneye-pc-port
- D252 (M-200): the 'rainbow confetti' is the explosion debris (explosionInitFlyingParticles). Statically clean for colour; 4 headless repros including the user's grenade-launcher trigger are all clean. Still OPEN. - d320repro (TEMP): new explode= and cheat= actions for headless explosion captures; documented in GE-ENV-PROBES. - D314: optionsOverlayScroll (host thread) rebuilt s_visIdx/s_visN and wrote s_sel while the scheduler thread draws the overlay. Wheel notches are now queued atomically and applied in HandleInput (D287 pattern). Emit and HandleInput share the scheduler thread. Headless file/mission select is pixel-stable; likely fixed together with D287, needs a user check. - D291: truck AI mapped (ai_9 / 0x040a, path 7); headless walk did not reach it.