forked from Ports/goldeneye-pc-port
bd56cff07370f62fe3c6b50e098eeb78146e8265
No-Intro 'GoldenEye 007 (U) [!].z64' placed in data/ and verified byte-identical (MD5 70c52588...) to the dev ROM copies (data/ge007.ntsc-final.z64, baserom.u.z64). Header magic/title/country check out; embedded CRCs DCBC50D1/09FD1AA3 re-computed and matched via tools/n64cksum.c's CIC-6102 routine. Adds tools_pc/romverify.c: one-shot integrity check (size, GE header magic at 0x00, title, country byte, CRC1/CRC2) so any future ROM swap is detectable in seconds. Fingerprint + provenance recorded in docs/HANDOFF.md; gitignore the built romverify.exe.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
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C++
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Python
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