James Dansereau c43a4599cf D89: fix two crashes on the path from stage-load to first frame
init_path_table_links: validationGroupCursors[-3] is a decomp artifact
(constant negative index into a 1-element stack array). GCC proves it
out of bounds and compiles it to a trap -- SIGILL on PC. Point the name
3 elements into a real 4-element backing buffer under PORT so the
identical [-3] expressions land in bounds; N64 build keeps the plain
array and is unchanged.

sub_GAME_7F0B0914 (walkTilesBetweenPoints): callers such as
domakedefaultobj pass &pad->stan, which is legitimately NULL when a
pad's stan name did not resolve. On N64 the walk then reads ~0 for
pointCount and returns TRUE via the crossings==0 early-out; on PC the
near-NULL read segfaults. Guard *tileStack == NULL -> return TRUE.
2026-08-28 09:58:29 -04:00
2026-08-16 17:30:25 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-16 17:30:25 -04:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2026-08-17 13:48:42 -04:00

Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
S
Description
No description provided
Readme MIT
310 MiB
0 Stars 1 Watchers 0 Forks
Languages
C 92.9%
C++ 2.8%
Python 1.8%
Assembly 1.2%
HTML 0.4%
Other 0.7%