forked from Ports/goldeneye-pc-port
cea9ce0df9244792861949eec4225c3ea1e633cc
D146 (port/fast3d/gfx_pc.cpp): an unrecognised opcode in the DL walk called sysFatalError() -> abort() -> whole process dies with no ge007.crash.log (the crash handler does not cover abort). Seen on the real post-Dam MISSION COMPLETE screen: "[FATAL] Unknown GBI opcode 0x40c03 at 0x70161a8c" - a front-end 3D model (dossier, D75/D144 family) whose display list was never built, sitting at a valid DRAM address full of junk. D144 guarded the bad matrix pointer; the walk then hit more garbage. Now: log loudly (rate-limited x20) and `return` to end the (sub-)DL so the frame finishes. A real level-render desync is still visible in the log. tools_pc/debug.ps1: launch the port under gdb from the repo root so a playtest crash always leaves a backtrace (abort/fatal or silent exit). -Menu <id> sets GE_STARTMENU; passes through -level_XX etc. Prints the FATAL line + backtrace + crash log when the game exits. Verified: GE_STARTMENU=13 mission-complete -> Next chain renders, no abort, no crash (D75 model cosmetics aside).
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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