forked from Ports/goldeneye-pc-port
Public-copy language pass, homepage restructure and Documentation rename, 404 page, dead-anchor and permalink fixes, release-gate sign-off, and the pre-release review fixes of the 2026-10-05 batch (probe-doc drift, build-path hygiene, verify.sh and capture safety). Refs: D533 D534
34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
---
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title: Documentation
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description: The technical documentation for the GoldenEye 007 PC port; the architecture, the N64-to-PC bug catalogue, and how the project is developed.
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date: '2026-10-05'
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modified_time: '2026-10-05'
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---
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## Documentation
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The technical documentation for the port: the **architecture** and how the
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project is **developed**. (Building and running from source live on the
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separate [Building](building.md) page.)
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## Architecture
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- **[Internals](internals.md)** — the architecture: the software RSP, the
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port layer, the asset pipeline, and the phased plan. The single reference
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for what the port is and how it's put together.
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- **[Porting notes](porting-notes.md)** — the catalogue of N64→PC bugs: the
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recurring classes of defect and the ground-truth pattern each fix follows.
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## Development
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- **[Development process](dev-process.md)** — the investigation workflow:
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task budgets, file partitioning, the finding-log discipline, and the rules
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for what counts as a diagnosis versus a change.
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- **[Agentic development](dev/agentic-development.md)** — the case study:
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how the two-AI-agent setup ran, its timeline and numbers, and an honest
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read on what did and didn't work.
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- **[Security status](security.md)** — what the release packages install
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(and don't): no networking, no telemetry, no ROM, no system writes.
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- **[Fidelity status](fidelity.md)** — how faithfully the port reproduces
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the N64 game's logic, and what was audited to back that claim.
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