forked from Ports/goldeneye-pc-port
'Game file' (the manual's term) reads, in modern PC usage, as the program's own files, not the user's save. 'Profile' is the clearest end-user term for what these files actually are -- a per-player bundle of progress + per-file settings -- and '(per profile)' expresses the tag's scope where '(save)' read as a verb. Strings (both UIs: front options + F10 overlay): - front top row: 'Save file' / 'File N' -> 'Profile' / 'N' - section annotation: '(File N)' / '(no file)' -> '(Profile N)' / '(none)' - per-file row tag: '(game file)' -> '(per profile)' - F10 unavailable value: 'Select game file' -> 'Select a profile' Display layer only: identifiers and ini keys (Bond.* rows, watchSettings*, ini) are untouched. D357 plan section 4 is the terminology record; new D359 finding + index row; manual 'game file' -> 'profile' sync noted as a TODO (port-owned doc, not in this repo). Build + headless smoke clean.