Files
goldeneye-pc-port/.github/release-notes.md
T
James Dansereau 5c3944582b docs: v0.1.0 alpha framing + hygiene pass (#25)
Update the public-facing docs to the M-49 state (v0.1.0 alpha, first
full-campaign playtest: 19/21 missions completable, D191 crashes Bunker ii
+ Statue, D193 AI pacing is the top flaw).

- README: lead with what it is + status, research angle second; new
  Quick start section; Status/Download rewritten for the alpha + dual
  platform; "By the numbers" refreshed (~3 weeks, ~320 commits, ~190
  findings, ~49 sessions, 69 PORT files).
- .github/release-notes.md: v0.1.0 title + known-issues rewrite.
- .github/social-preview.html: status/stat lines (regen + re-upload the
  PNG separately).
- docs/index.md, docs/dev/LEVEL-STATUS.md: M-49 status.
- docs/dev/findings.md, docs/dev/GRAPHICS-BACKLOG.md: D191-D197 +
  D148/D170/D173 M-49 escalations.

Hygiene:
- Fix the `&` literal in internals.md H1.
- Repoint two ../README.md links that 404 on the Pages site.
- Standardise British -> American spelling across the public docs
  (behaviour->behavior, colour->color, catalogue->catalog,
  centre->center, etc.). Deep internal logs left untouched.
- .gitignore: document the local-notes convention (docs/HANDOFF.md,
  docs/BACKLOG.md, and a new docs/dev/notes/ drop for roadmaps and
  session plans) so it survives a fresh clone.
2026-09-04 00:13:43 -04:00

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## GoldenEye 007 PC Port — v0.1.0 alpha
> ⚠️ **Research alpha. Playable, not polished.**
> The full single-player campaign runs. In a full-campaign playtest on this
> build, **19 of 21 missions were completable start to finish**. Known issues:
> - **no audio** (Phase 3, not started) — the game runs silent;
> - **two levels crash mid-mission** — Bunker ii and Statue (one root cause, D191);
> - **AI characters move too slowly**, which breaks Cradle (the final level)
> via Trevelyan's scripted behavior (D193);
> - **cutscenes frequently glitch** — skipped, wrong camera, misplaced actors (D148/D160);
> - some front-end 3D models are broken (the spinning Nintendo logo, the
> MISSION COMPLETE / mode-select models);
> - outdoor levels render with a **black sky**;
> - mouse aim and some textures/transparency have rough edges.
>
> If you just want to *play* GoldenEye on PC today, use one of the Xbox 360
> recompilation projects instead — see the
> [project README](https://github.com/jkdansereau/goldeneye-pc-port#how-this-differs-from-the-other-goldeneye-pc-projects).
### Downloads
| File | Platform |
|---|---|
| `goldeneye-pc-port-<version>-win64.zip` | Windows x86-64 |
| `goldeneye-pc-port-<version>-linux-x86_64.tar.gz` | Linux x86-64 |
Each contains the engine executable, a README, license texts, and the
`prepare-assets` tool. **No ROM, no game assets.** The Windows bundle also
carries its runtime DLLs; the Linux bundle links against your distro's SDL2 /
zlib / libGL (`sudo apt install libsdl2-2.0-0 zlib1g libgl1`, or the equivalent).
Windows development and playtesting is the primary path; the Linux build boots
and renders (tested on WSLg) but has had far less exercise.
### Running it
You supply your own **NTSC-U GoldenEye 007 N64 ROM** (`.z64`, big-endian,
`SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83`). Only the US ROM is supported
in this alpha.
1. Unpack the archive.
2. Make a `data/` folder next to the executable and put the ROM in it as
`ge007.ntsc-final.z64`.
3. Run the one-time asset step (needs Python 3.8+):
`python3 prepare-assets/prepare-assets.py`
— it reads your ROM and writes the two `data/pc*-ntsc-final/` folders the
engine needs. Standard library only; a few seconds.
4. Run the executable **from that folder**.
Full steps are in the bundled `README.md`.
### Verify the download
```
sha256sum -c goldeneye-pc-port-<version>-win64.zip.sha256
sha256sum -c goldeneye-pc-port-<version>-linux-x86_64.tar.gz.sha256
```
### Source & docs
<https://github.com/jkdansereau/goldeneye-pc-port> — built on the
[GoldenEye 007 decompilation](https://github.com/n64decomp/007), architecture
after the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark).
Non-commercial fan preservation/research project; not affiliated with any
rights holder.