James Dansereau f8cb0ba406 D85: GE_D85TEX probe in texLoadFromGdl (room texture triage)
env-gated (zero cost when unset), left in place: logs each G_NOOP
texture marker's decoded texnum / type / whether texFindInPool resolved
it, and passes-through G_SETTIMG/G_SETTILE-class opcodes. Used to
establish that room GDL texnums decode correctly post-widen but every
lookup returns NULL -- the room texture bank isn't populated on the
-level_09 path.
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Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
S
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