forked from Ports/goldeneye-pc-port
fc844fb9b4f44ed1e9c117bbafdc7b6a26f47d50
Dam exit should play a scripted cutscene (Bond off the dam / bungee) before the MISSION COMPLETE report; on PC it cuts straight to the report while progression still works (bossReturnTitleStage fires). Add GE_D160=1 trace points to localise whether the cutscene AI runs: - bossReturnTitleStage entry (+ caller return addr) - bondviewSetCameraMode (mode, stage, g_IntroSwirl, intro anim idx, caller) - AI EndLevel/exit_level, CameraLookAtBondFromPad, CameraSwitch (tag lookup result: cdef ptr / TagIndex<0 / tag NOT FOUND) No behaviour change (all #ifdef PORT, getenv-gated).
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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