port: add mouse lock mode option

This commit is contained in:
fgsfds committed 2024-05-31 10:54:33 +02:00
1 parent de3b8ff548
commit 07e6fdc1e0
5 files changed
+91 -30

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+15 -3
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@@ -81,6 +81,12 @@ enum contkey {
CK_TOTAL_COUNT
};
enum mouselockmode {
MLOCK_OFF = 0,
MLOCK_ON = 1,
MLOCK_AUTO = 2
};
// returns bitmask of connected controllers or -1 if failed
s32 inputInit(void);
@@ -201,8 +207,14 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode);
void inputClearLastKey(void);
s32 inputGetLastKey(void);
// get/set Input.MouseDefaultLocked
s32 inputGetMouseDefaultLocked(void);
void inputSetMouseDefaultLocked(s32 defaultLocked);
// get/set Input.MouseLockMode
s32 inputGetMouseLockMode(void);
void inputSetMouseLockMode(s32 lockmode);
// same as inputLockMouse but works only if mouse is enabled and lockmode == MLOCK_AUTO
s32 inputAutoLockMouse(s32 wantlock);
// show/hide mouse cursor; if mouse lock is on the cursor is always hidden
void inputMouseShowCursor(s32 show);
#endif
+54 -10
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@@ -28,6 +28,9 @@
#define WHEEL_UP_MASK SDL_BUTTON(VK_MOUSE_WHEEL_UP - VK_MOUSE_BEGIN + 1)
#define WHEEL_DN_MASK SDL_BUTTON(VK_MOUSE_WHEEL_DN - VK_MOUSE_BEGIN + 1)
#define CURSOR_HIDE_THRESHOLD 1
#define CURSOR_HIDE_TIME 3000000 // us
static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
#define CONTROLLERCFG_DEFAULT { \
@@ -70,13 +73,16 @@ static s32 connectedMask = 0;
static s32 numJoysticks = 0;
static s32 mouseEnabled = 1;
static s32 mouseLocked = 0;
static s32 mouseDefaultLocked = 0;
static s32 mouseX, mouseY;
static s32 mouseDX, mouseDY;
static u32 mouseButtons;
static s32 mouseWheel = 0;
static s32 mouseLocked = 0;
static s32 mouseLockMode = MLOCK_AUTO;
static u64 mouseCursorTime = 0;
static s32 mouseShowCursor = 1;
static f32 mouseSensX = 1.5f;
static f32 mouseSensY = 1.5f;
@@ -672,7 +678,9 @@ s32 inputInit(void)
inputSetDefaultKeyBinds(i, 0);
}
inputLockMouse(mouseDefaultLocked);
if (mouseLockMode != MLOCK_AUTO) {
inputLockMouse(mouseLockMode);
}
// update the axis maps
// NOTE: by default sticks get swapped for 1.2: "right stick" here means left stick on your controller
@@ -803,6 +811,20 @@ static inline void inputUpdateMouse(void)
mouseX = mx;
mouseY = my;
// if MLOCK_AUTO is enabled, disable cursor if mouse is unlocked
// and we haven't moved it for a few seconds
if (mouseLockMode == MLOCK_AUTO && !mouseLocked) {
if (abs(mouseDX) > CURSOR_HIDE_THRESHOLD || abs(mouseDY) > CURSOR_HIDE_THRESHOLD) {
if (!mouseShowCursor) {
inputMouseShowCursor(1);
}
} else if (sysGetMicroseconds() > mouseCursorTime) {
if (mouseShowCursor) {
inputMouseShowCursor(0);
}
}
}
}
void inputUpdate(void)
@@ -1171,20 +1193,42 @@ s32 inputMouseIsEnabled(void)
void inputMouseEnable(s32 enabled)
{
mouseEnabled = !!enabled;
if (!mouseEnabled && mouseLocked) {
if (!mouseEnabled && mouseLockMode != MLOCK_ON && mouseLocked) {
inputLockMouse(0);
}
}
s32 inputGetMouseDefaultLocked(void)
s32 inputAutoLockMouse(s32 wantlock)
{
return mouseDefaultLocked;
if (mouseEnabled && mouseLockMode == MLOCK_AUTO) {
inputLockMouse(wantlock);
return 1;
}
return 0;
}
void inputSetMouseDefaultLocked(s32 defaultLocked)
void inputMouseShowCursor(s32 show)
{
mouseDefaultLocked = !!defaultLocked;
inputLockMouse(mouseDefaultLocked);
mouseShowCursor = !!show;
SDL_ShowCursor(mouseShowCursor);
if (show) {
mouseCursorTime = sysGetMicroseconds() + CURSOR_HIDE_TIME;
}
}
s32 inputGetMouseLockMode(void)
{
return mouseLockMode;
}
void inputSetMouseLockMode(s32 lockmode)
{
mouseLockMode = lockmode;
if (lockmode == MLOCK_ON) {
inputLockMouse(1);
} else {
inputLockMouse(0);
}
}
const char *inputGetContKeyName(u32 ck)
@@ -1264,7 +1308,7 @@ s32 inputGetLastKey(void)
PD_CONSTRUCTOR static void inputConfigInit(void)
{
configRegisterInt("Input.MouseEnabled", &mouseEnabled, 0, 1);
configRegisterInt("Input.MouseDefaultLocked", &mouseDefaultLocked, 0, 1);
configRegisterInt("Input.MouseLockMode", &mouseLockMode, MLOCK_OFF, MLOCK_AUTO);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -10.f, 10.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -10.f, 10.f);
configRegisterInt("Input.FakeGamepads", &fakeControllers, 0, 4);
+19 -8
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@@ -119,14 +119,25 @@ static MenuItemHandlerResult menuhandlerMouseAimLock(s32 operation, struct menui
return 0;
}
static MenuItemHandlerResult menuhandlerMouseDefaultLocked(s32 operation, struct menuitem *item, union handlerdata *data)
static MenuItemHandlerResult menuhandlerMouseLockMode(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
"Always Off",
"Always On",
"Auto"
};
switch (operation) {
case MENUOP_GET:
return inputGetMouseDefaultLocked();
case MENUOP_SET:
inputSetMouseDefaultLocked(data->checkbox.value);
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = ARRAYCOUNT(opts);
break;
case MENUOP_GETOPTIONTEXT:
return (intptr_t)opts[data->dropdown.value];
case MENUOP_SET:
inputSetMouseLockMode(data->checkbox.value);
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = inputGetMouseLockMode();
}
return 0;
@@ -274,12 +285,12 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
menuhandlerMouseAimLock,
},
{
MENUITEMTYPE_CHECKBOX,
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Grab Mouse Input by Default",
(uintptr_t)"Mouse Lock Mode",
0,
menuhandlerMouseDefaultLocked,
menuhandlerMouseLockMode,
},
{
MENUITEMTYPE_CHECKBOX,
+2 -6
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@@ -3473,9 +3473,7 @@ void menuClose(void)
g_Menus[g_MpPlayerNum].openinhibit = 10;
#ifndef PLATFORM_N64
if (inputMouseIsEnabled()) {
inputLockMouse(true);
}
inputAutoLockMouse(true);
#endif
if (g_MenuData.root == MENUROOT_MPPAUSE) {
@@ -3589,9 +3587,7 @@ void menuPushRootDialog(struct menudialogdef *dialogdef, s32 root)
g_PlayersWithControl[g_Menus[g_MpPlayerNum].playernum] = false;
#ifndef PLATFORM_N64
if (inputMouseIsEnabled()) {
inputLockMouse(false);
}
inputAutoLockMouse(false);
#endif
func0f0f1494();
+1 -3
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@@ -33,9 +33,7 @@
void menuStop(void)
{
#ifndef PLATFORM_N64
if (inputMouseIsEnabled()) {
inputLockMouse(true);
}
inputAutoLockMouse(true);
#endif
if (var80062944) {