forked from Ports/perfect_dark
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@@ -205,7 +205,7 @@ It might be possible to build and run the game on platforms that are not specifi
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* Ryan Dwyer for the above, additional help, and `pd-extract`;
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* doomhack for the only other publicly available [PD porting effort](https://github.com/doomhack/perfect_dark) I could find;
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* [sm64-port](https://github.com/sm64-port/sm64-port) authors for the audio mixer and some other changes;
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* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/graphic/Fast3D), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
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* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/fast), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
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* lieff for [minimp3](https://github.com/lieff/minimp3);
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* Mouse Injector and 1964GEPD authors for some of the 60FPS- and mouselook-related fixes;
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* Raf for the 64-bit port;
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