forked from Ports/perfect_dark
remove gyro leftover text
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@@ -1436,7 +1436,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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movedata.speedvertadown += vertadown;
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}
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} else {
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// Reset mouse/gyro aim position when not aiming
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// Reset mouse aim position when not aiming
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g_Vars.currentplayer->swivelpos[0] = 0.f;
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g_Vars.currentplayer->swivelpos[1] = 0.f;
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}
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