forked from Ports/perfect_dark
port: only allow crouch cycling when crouching is allowed
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4c1076080d
commit
0b9f99a084
1 file changed
+31
-31
+31
-31
@@ -1536,6 +1536,37 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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g_Vars.currentplayer->amdowntime = 0;
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}
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}
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// Handle xbla-style crouch cycling
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for (i = 0; i < numsamples; i++) {
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s32 crouchsample = joyGetButtonsPressedOnSample(i, contpad1, 0xffffffff) & BUTTON_CROUCH_CYCLE;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos <= 0) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos--;
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}
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}
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// handle 1964GEPD style crouch setting
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crouchsample = joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons) & BUTTON_HALF_CROUCH;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos == CROUCHPOS_DUCK) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_DUCK;
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}
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}
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crouchsample = joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons) & BUTTON_FULL_CROUCH;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos == CROUCHPOS_SQUAT) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_SQUAT;
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}
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}
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}
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}
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// Handle manual zoom in and out (sniper, farsight and horizon scanner)
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@@ -1577,37 +1608,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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movedata.zoominfovpersec = movedata.zoominfovpersec + movedata.zoominfovpersec;
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}
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}
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// Handle xbla-style crouch cycling
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for (i = 0; i < numsamples; i++) {
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s32 crouchsample = joyGetButtonsPressedOnSample(i, contpad1, 0xffffffff) & BUTTON_CROUCH_CYCLE;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos <= 0) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos--;
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}
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}
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// handle 1964GEPD style crouch setting
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crouchsample = joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons) & BUTTON_HALF_CROUCH;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos == CROUCHPOS_DUCK) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_DUCK;
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}
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}
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crouchsample = joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons) & BUTTON_FULL_CROUCH;
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if (crouchsample) {
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if (g_Vars.currentplayer->crouchpos == CROUCHPOS_SQUAT) {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_STAND;
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} else {
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g_Vars.currentplayer->crouchpos = CROUCHPOS_SQUAT;
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}
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}
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}
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#else
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// Handle manual zoom in and out (sniper, farsight and horizon scanner)
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if (canmanualzoom && g_Vars.currentplayer->insightaimmode) {
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