port: ignore scissor test in resolve_msaa_color_buffer

This commit is contained in:
fgsfds committed 2023-08-19 18:02:24 +02:00
1 parent a7692fe4ef
commit 0c80abf5b9
1 file changed
+2
+2
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@@ -972,11 +972,13 @@ void gfx_opengl_clear_framebuffer() {
void gfx_opengl_resolve_msaa_color_buffer(int fb_id_target, int fb_id_source) {
Framebuffer& fb_dst = framebuffers[fb_id_target];
Framebuffer& fb_src = framebuffers[fb_id_source];
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb_dst.fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb_src.fbo);
glBlitFramebuffer(0, 0, fb_src.width, fb_src.height, 0, 0, fb_dst.width, fb_dst.height, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, current_framebuffer);
glEnable(GL_SCISSOR_TEST);
}
void* gfx_opengl_get_framebuffer_texture_id(int fb_id) {