forked from Ports/perfect_dark
Preserve Combat Simulator sim list after Co-Op/Counter-Op
This commit is contained in:
3 files changed
+14
No files matched your search
@@ -462,6 +462,9 @@ void mainLoop(void)
|
||||
}
|
||||
|
||||
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
|
||||
if (g_MpSetup.chrslots & 0xfff0) {
|
||||
g_MpSetup.storedbotbits = g_MpSetup.chrslots & 0xfff0;
|
||||
}
|
||||
g_MpSetup.chrslots = 0x03;
|
||||
mpReset();
|
||||
} else if (g_Vars.perfectbuddynum) {
|
||||
|
||||
@@ -286,6 +286,12 @@ void menuTick(void)
|
||||
|
||||
if (g_MenuData.root == MENUROOT_MPSETUP || g_MenuData.root == MENUROOT_4MBMAINMENU) {
|
||||
if (g_MenuData.prevmenuroot == -1) {
|
||||
#ifndef PLATFORM_N64
|
||||
if (g_MpSetup.storedbotbits) {
|
||||
g_MpSetup.chrslots |= g_MpSetup.storedbotbits;
|
||||
g_MpSetup.storedbotbits = 0;
|
||||
}
|
||||
#endif
|
||||
g_MpSetup.chrslots &= 0xfff0;
|
||||
}
|
||||
|
||||
|
||||
@@ -4107,6 +4107,11 @@ struct mpsetup {
|
||||
/*0x800acba0*/ u8 weapons[NUM_MPWEAPONSLOTS];
|
||||
/*0x800acba6*/ u8 paused;
|
||||
/*0x800acba8*/ struct fileguid fileguid;
|
||||
#ifndef PLATFORM_N64
|
||||
// Used to restore the non-player bits of chrslots upon entering Combat
|
||||
// Simulator, after playing Co-Op/Counter-Op with a human sim.
|
||||
u16 storedbotbits;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct bossfile {
|
||||
|
||||
Reference in new issue
Block a user