forked from Ports/perfect_dark
Fix footsteps with combat boost
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@@ -178,7 +178,7 @@ void footstepCheckDefault(struct chrdata *chr)
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}
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} else {
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#ifndef PLATFORM_N64 // fix spamming footsteps for 60fps port
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if (lvGetSlowMotionType() != SLOWMOTION_OFF && g_Vars.speedpillon == false) {
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if ((lvGetSlowMotionType() != SLOWMOTION_OFF && g_Vars.speedpillon == false) || (lvGetSlowMotionType() == SLOWMOTION_OFF && g_Vars.speedpillon == true)) {
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s32 roundedframe = (s32)(frame*2);
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if (roundedframe == (g_FootstepAnims[i].frame1*2) && prevframe < g_FootstepAnims[i].frame1) {
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chr->footstep = 1;
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