forked from Ports/perfect_dark
port: allow user to disable framebuffer use
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dbebe7e626
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1eb1e9686a
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@@ -921,7 +921,9 @@ static void gfx_opengl_init(void) {
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// maybe replace this with sysFatalError, though the GLSL compiler will cause that later anyway
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}
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if (!gfx_opengl_supports_framebuffers()) {
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if (!gfx_framebuffers_enabled) {
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sysLogPrintf(LOG_WARNING, "GL: framebuffer effects disabled by user");
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} else if (!gfx_opengl_supports_framebuffers()) {
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sysLogPrintf(LOG_WARNING, "GL: GL_ARB_framebuffer_object unsupported, framebuffer effects disabled");
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gfx_framebuffers_enabled = false;
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}
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@@ -2688,6 +2688,11 @@ extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAP
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game_framebuffer = gfx_rapi->create_framebuffer();
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game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
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if (gfx_msaa_level > 1 && !gfx_framebuffers_enabled) {
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sysLogPrintf(LOG_WARNING, "F3D: MSAA set to %d, but framebuffers are not available; disabling", gfx_msaa_level);
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gfx_msaa_level = 1;
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}
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for (int i = 0; i < 16; i++) {
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segmentPointers[i] = 0;
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}
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@@ -33,6 +33,8 @@ s32 videoInit(void)
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const s32 h = configGetInt("Video.DefaultHeight", 480);
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const bool fs = configGetInt("Video.DefaultFullscreen", false);
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gfx_framebuffers_enabled = (bool)configGetIntClamped("Video.FramebufferEffects", 1, 0, 1);
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gfx_msaa_level = configGetInt("Video.MSAA", 0);
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if (gfx_msaa_level < 1 || gfx_msaa_level > 16) {
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gfx_msaa_level = 1;
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