forked from Ports/perfect_dark
port: allow user to disable framebuffer use
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@@ -2688,6 +2688,11 @@ extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAP
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game_framebuffer = gfx_rapi->create_framebuffer();
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game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
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if (gfx_msaa_level > 1 && !gfx_framebuffers_enabled) {
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sysLogPrintf(LOG_WARNING, "F3D: MSAA set to %d, but framebuffers are not available; disabling", gfx_msaa_level);
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gfx_msaa_level = 1;
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}
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for (int i = 0; i < 16; i++) {
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segmentPointers[i] = 0;
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}
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