forked from Ports/perfect_dark
port: restore glReadBuffer value after changing it
this might fix reshade
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@@ -1161,6 +1161,8 @@ void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top, bool
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[current_framebuffer].fbo);
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glReadBuffer(GL_BACK);
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glEnable(GL_SCISSOR_TEST);
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}
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