forked from Ports/perfect_dark
port: fix drug blur not resetting on respawn
fix taken from Graslu's decomp fork
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77fcac4912
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@@ -88,6 +88,10 @@ void botReset(struct chrdata *chr, u8 respawning)
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chrSetShield(chr, 0);
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chr->cmnum = 0;
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chr->cmnum2 = 0;
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#ifndef PLATFORM_N64
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chr->blurdrugamount = 0;
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chr->poisoncounter = 0;
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#endif
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#if VERSION >= VERSION_NTSC_1_0
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bgunFreeFireslot(chr->fireslots[0]);
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@@ -530,6 +530,10 @@ void playerStartNewLife(void)
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g_Vars.currentplayer->damagetype = DAMAGETYPE_7;
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g_Vars.currentplayer->gunammooff = 0;
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g_Vars.currentplayer->gunsightoff = 2;
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#ifndef PLATFORM_N64
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g_Vars.currentplayer->prop->chr->blurdrugamount = 0;
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g_Vars.currentplayer->prop->chr->poisoncounter = 0;
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#endif
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hudmsgsSetOn(0xffffffff);
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