forked from Ports/perfect_dark
Merge branch 'port' into port-net
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30e987eb50
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@@ -264,7 +264,8 @@ void botSpawn(struct chrdata *chr, u8 respawning)
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#ifndef PLATFORM_N64
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if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
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&& g_MpSetup.weapons[0] != MPWEAPON_NONE
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&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED) {
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&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
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&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {
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struct mpweapon *mpweapon = &g_MpWeapons[g_MpSetup.weapons[0]];
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botinvGiveSingleWeapon(chr, mpweapon->weaponnum);
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botactGiveAmmoByType(aibot, mpweapon->priammotype - 1, mpweapon->priammoqty / 2);
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@@ -65,7 +65,7 @@ struct menuitem g_CtcOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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@@ -60,7 +60,7 @@ struct menuitem g_MpCombatOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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@@ -63,7 +63,7 @@ struct menuitem g_HtmOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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@@ -63,7 +63,7 @@ struct menuitem g_HtbOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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@@ -84,7 +84,7 @@ struct menuitem g_KohOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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@@ -61,7 +61,7 @@ struct menuitem g_PacOptionsMenuItems[] = {
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Spawn With Gun",
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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+2
-1
@@ -1111,7 +1111,8 @@ void playerSpawn(void)
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if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
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&& g_MpSetup.weapons[0] != MPWEAPON_NONE
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&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED) {
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&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
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&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {
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struct mpweapon *mpweapon = &g_MpWeapons[g_MpSetup.weapons[0]];
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invGiveSingleWeapon(mpweapon->weaponnum);
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bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE);
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