forked from Ports/perfect_dark
port: unlock all challenges properly
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@@ -579,7 +579,7 @@ void gamefileUnlockEverything(void)
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// unlock all challenges
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for (i = 0; i < ARRAYCOUNT(g_MpChallenges); ++i) {
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for (j = 0; j < MAX_PLAYERS; ++j) {
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g_MpChallenges[i].completions[j] = 0x0f;
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g_MpChallenges[i].completions[j] = 0xff;
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}
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}
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challengeDetermineUnlockedFeatures();
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