forked from Ports/perfect_dark
map sensible xbox inputs
xbox A is mapped to n64 B for using items n64 A is unmapped for controller. When radial / weapon switching is mapped way from n64 A n64 A can be remapped as a cancel button . Trigger will need to be used for the menus until
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@@ -80,10 +80,12 @@ void inputSetDefaultKeyBinds(void)
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};
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static const u32 joybinds[][2] = {
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{ CK_A, SDL_CONTROLLER_BUTTON_A },
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{ CK_B, SDL_CONTROLLER_BUTTON_B },
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// { CK_A, SDL_CONTROLLER_BUTTON_A },
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{ CK_B, SDL_CONTROLLER_BUTTON_A },
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{ CK_X, SDL_CONTROLLER_BUTTON_X },
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{ CK_Y, SDL_CONTROLLER_BUTTON_Y },
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{ CK_Y, SDL_CONTROLLER_BUTTON_BACK },
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{ CK_DPAD_L, SDL_CONTROLLER_BUTTON_Y, },
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{ CK_DPAD_R, SDL_CONTROLLER_BUTTON_B, },
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{ CK_DPAD_D, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
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{ CK_LTRIG, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
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{ CK_RTRIG, VK_JOY1_LTRIG - VK_JOY1_BEGIN },
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