forked from Ports/perfect_dark
Increase laser fade out distance
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87529f37c8
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@@ -1054,7 +1054,11 @@ Gfx *lasersightRenderDot(Gfx *gdl)
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static u32 sp1 = 800;
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static u32 sp2 = 7000;
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#ifndef PLATFORM_N64 // laser fades out farther away
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static u32 sp3 = 9000*3;
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#else
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static u32 sp3 = 9000;
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#endif
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static u32 spb = 24;
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static u32 spi = 6;
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