forked from Ports/perfect_dark
Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
Fix spamming footsteps for slow mode
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3 files changed
+19
-8
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@@ -2,6 +2,7 @@
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#include "constants.h"
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#include "game/debug.h"
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#include "game/game_006900.h"
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#include "game/lv.h"
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#include "game/propsnd.h"
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#include "game/bg.h"
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#include "bss.h"
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@@ -176,6 +177,16 @@ void footstepCheckDefault(struct chrdata *chr)
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chr->footstep = 2;
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}
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} else {
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#ifndef PLATFORM_N64 // fix spamming footsteps for 60fps port
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if (g_Vars.lvupdate240 == LV_SLOMO_TICK_CAP) {
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s32 roundedframe = (s32)(frame*2);
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if (roundedframe == (g_FootstepAnims[i].frame1*2) && prevframe < g_FootstepAnims[i].frame1) {
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chr->footstep = 1;
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} else if (roundedframe == (g_FootstepAnims[i].frame2*2) && prevframe < g_FootstepAnims[i].frame2) {
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chr->footstep = 2;
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}
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} else
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#endif
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if (frame >= g_FootstepAnims[i].frame1 && prevframe < g_FootstepAnims[i].frame1) {
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chr->footstep = 1;
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} else if (frame >= g_FootstepAnims[i].frame2 && prevframe < g_FootstepAnims[i].frame2) {
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@@ -97,14 +97,6 @@
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#include "lib/vi.h"
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#include "types.h"
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#ifdef PLATFORM_N64
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// game runs at ~30, so slomo = 1/2 of 30fps
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#define LV_SLOMO_TICK_CAP TICKS(4)
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#else
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// game runs at 60+, so slomo = 1/2 of 60fps
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#define LV_SLOMO_TICK_CAP TICKS(2)
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#endif
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struct sndstate *g_MiscSfxAudioHandles[3];
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u32 var800aa5bc;
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s32 g_MiscSfxActiveTypes[3];
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@@ -4,6 +4,14 @@
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#include "data.h"
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#include "types.h"
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#ifdef PLATFORM_N64
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// game runs at ~30, so slomo = 1/2 of 30fps
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#define LV_SLOMO_TICK_CAP TICKS(4)
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#else
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// game runs at 60+, so slomo = 1/2 of 60fps
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#define LV_SLOMO_TICK_CAP TICKS(2)
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#endif
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u32 getVar80084040(void);
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void lvInit(void);
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void lvResetMiscSfx(void);
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