Fix menu crash when issuing order to all bots

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tmyqlfpir authored and GitHub committed 2023-08-20 20:33:52 +10:00
1 parent 7e26e6eac0
commit 47d4e4f659
1 file changed
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@@ -609,6 +609,9 @@ void amChangeScreen(s32 step)
if (g_AmMenus[g_AmIndex].allbots) { if (g_AmMenus[g_AmIndex].allbots) {
// Weapon selection, second function, and bot command menu // Weapon selection, second function, and bot command menu
#ifndef PLATFORM_N64 // fix for port
maxscreenindex = g_Vars.currentplayer->numaibuddies > 0 ? 2 : 1;
#else
// @bug: This is missing a check to see if there are any bots on // @bug: This is missing a check to see if there are any bots on
// your team. In most cases this isn't a problem because the player // your team. In most cases this isn't a problem because the player
// opens the screen for a single bot then uses R to switch to all // opens the screen for a single bot then uses R to switch to all
@@ -618,6 +621,7 @@ void amChangeScreen(s32 step)
// part runs first and sets the screen index to an invalid value, // part runs first and sets the screen index to an invalid value,
// causing a crash. // causing a crash.
maxscreenindex = 2; maxscreenindex = 2;
#endif
} else { } else {
// Weapon selection, second function and one for each AI buddy // Weapon selection, second function and one for each AI buddy
maxscreenindex = g_Vars.currentplayer->numaibuddies + 1; maxscreenindex = g_Vars.currentplayer->numaibuddies + 1;