port: disable zbufClear to prevent white flashing in splitscreen

This commit is contained in:
fgsfds committed 2023-08-19 18:24:33 +02:00
1 parent 0c80abf5b9
commit 7e26e6eac0
1 file changed
+3
+3
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@@ -125,6 +125,8 @@ Gfx *zbufConfigureRdp(Gfx *gdl)
*/
Gfx *zbufClear(Gfx *gdl)
{
#ifdef PLATFORM_N64
// no reason to do a Z clear on PC, we already do it at frame start
s32 left;
s32 right;
@@ -148,6 +150,7 @@ Gfx *zbufClear(Gfx *gdl)
gDPFillRectangle(gdl++, left, 0, right, playerGetFbHeight() - 1);
gDPPipeSync(gdl++);
#endif
return gdl;
}