add NVGs and IRGs to CS

- fixes n64-bug: NVGs and IR goggles should not be dual-wieldable
This commit is contained in:
Catherine Reprobate committed 2025-03-23 12:48:16 -07:00
1 parent 355f0ed0ee
commit 4f55a41d99
3 files changed
+18 -16

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+2 -2
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@@ -5118,7 +5118,7 @@ struct weapon invitem_nightvision = {
L_GUN_059, // name
L_GUN_000, // manufacturer
L_GUN_191, // description
WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000080 | WEAPONFLAG_DUALWIELD | WEAPONFLAG_UNDROPPABLE,
WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000080 | WEAPONFLAG_UNDROPPABLE,
};
struct weaponfunc invfunc_horizonscanner_primary = {
@@ -5344,7 +5344,7 @@ struct weapon invitem_irscanner = {
L_GUN_069, // name
L_GUN_000, // manufacturer
L_GUN_194, // description
WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_DUALWIELD | WEAPONFLAG_UNDROPPABLE,
WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_UNDROPPABLE,
};
struct weaponfunc invfunc_disguise_primary = {
+15 -13
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@@ -100,23 +100,25 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
#ifndef PLATFORM_N64
// fix X-Ray Scanner model
/*0x22*/ { WEAPON_XRAYSCANNER, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_XRAYSCANNER, MODEL_XRAYSPECS, 256 },
/*0x23*/ { WEAPON_NIGHTVISION, 0, 0, 0, 0, 1, 0, MODEL_CHRNIGHTSIGHT, 256 },
/*0x24*/ { WEAPON_IRSCANNER, 0, 0, 0, 0, 1, 0, MODEL_MISC_IRSPECS, 256 },
#else
/*0x22*/ { WEAPON_XRAYSCANNER, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_XRAYSCANNER, MODEL_CHRNIGHTSIGHT, 256 },
#endif
/*0x23*/ { WEAPON_CLOAKINGDEVICE, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_CLOAKINGDEVICE, MODEL_CHRCLOAKER, 256 },
/*0x24*/ { WEAPON_COMBATBOOST, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_COMBATBOOST, MODEL_CHRSPEEDPILL, 256 },
/*0x25*/ { WEAPON_CLOAKINGDEVICE, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_CLOAKINGDEVICE, MODEL_CHRCLOAKER, 256 },
/*0x26*/ { WEAPON_COMBATBOOST, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_COMBATBOOST, MODEL_CHRSPEEDPILL, 256 },
#ifndef PLATFORM_N64
/*0x25*/ { WEAPON_PP9I, AMMOTYPE_PISTOL, 80, 0, 0, 1, 0, MODEL_CHRWPPK, 256 },
/*0x26*/ { WEAPON_CC13, AMMOTYPE_PISTOL, 80, 0, 0, 1, 0, MODEL_CHRTT33, 256 },
/*0x27*/ { WEAPON_KL01313, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRSKORPION, 256 },
/*0x28*/ { WEAPON_KF7SPECIAL, AMMOTYPE_RIFLE, 100, 0, 0, 1, 0, MODEL_CHRKALASH, 256 },
/*0x29*/ { WEAPON_ZZT, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRUZI, 256 },
/*0x2a*/ { WEAPON_DMC, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRMP5K, 256 },
/*0x2b*/ { WEAPON_AR53, AMMOTYPE_RIFLE, 150, 0, 0, 1, 0, MODEL_CHRM16, 256 },
/*0x2c*/ { WEAPON_RCP45, AMMOTYPE_SMG, 150, 0, 0, 1, 0, MODEL_CHRFNP90, 256 },
/*0x27*/ { WEAPON_PP9I, AMMOTYPE_PISTOL, 80, 0, 0, 1, 0, MODEL_CHRWPPK, 256 },
/*0x28*/ { WEAPON_CC13, AMMOTYPE_PISTOL, 80, 0, 0, 1, 0, MODEL_CHRTT33, 256 },
/*0x29*/ { WEAPON_KL01313, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRSKORPION, 256 },
/*0x2a*/ { WEAPON_KF7SPECIAL, AMMOTYPE_RIFLE, 100, 0, 0, 1, 0, MODEL_CHRKALASH, 256 },
/*0x2b*/ { WEAPON_ZZT, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRUZI, 256 },
/*0x2c*/ { WEAPON_DMC, AMMOTYPE_SMG, 100, 0, 0, 1, 0, MODEL_CHRMP5K, 256 },
/*0x2d*/ { WEAPON_AR53, AMMOTYPE_RIFLE, 150, 0, 0, 1, 0, MODEL_CHRM16, 256 },
/*0x2e*/ { WEAPON_RCP45, AMMOTYPE_SMG, 150, 0, 0, 1, 0, MODEL_CHRFNP90, 256 },
#endif
/*0x2d*/ { WEAPON_MPSHIELD, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_SHIELD, MODEL_CHRSHIELD, 256 },
/*0x2e*/ { WEAPON_DISABLED }, // 0x25 on N64
/*0x2f*/ { WEAPON_MPSHIELD, 0, 0, 0, 0, 1, MPFEATURE_WEAPON_SHIELD, MODEL_CHRSHIELD, 256 },
/*0x30*/ { WEAPON_DISABLED }, // 0x25 on N64
};
#ifndef PLATFORM_N64
@@ -138,7 +140,7 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
.usereloads = false, \
}
struct extplayerconfig g_PlayerExtCfg[MAX_PLAYERS] = {
struct extplayerconfig g_PlayerExtCfg[MAX_PLAYERS] = {
PLAYER_EXT_CFG_DEFAULT,
PLAYER_EXT_CFG_DEFAULT,
PLAYER_EXT_CFG_DEFAULT,
+1 -1
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@@ -3016,7 +3016,7 @@
#define MPWEAPON_RCP45 0x2c
#define MPWEAPON_SHIELD 0x2d
#define MPWEAPON_DISABLED 0x2e
#define NUM_MPWEAPONS 0x2f
#define NUM_MPWEAPONS 0x31
#endif
#define MUSICEVENTTYPE_PLAY 1