forked from Ports/perfect_dark
port: fix #139
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@@ -849,8 +849,8 @@ Gfx *skyRender(Gfx *gdl)
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gdl = skyRenderTri(gdl, &watervertices2d[0], &watervertices2d[1], &watervertices2d[2], 130.0f, true);
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}
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#else
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Vtx *verts = gfxAllocateVertices(5);
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Col *cols = gfxAllocateColours(5);
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Vtx *verts = gfxAllocateVertices(numvertices);
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Col *cols = gfxAllocateColours(numvertices);
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Mtxf *mtx = gfxAllocateMatrix();
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mtx4MultMtx4(camGetWorldToScreenMtxf(), &g_SkyMtx, mtx);
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mtxF2L(mtx, mtx);
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@@ -864,8 +864,8 @@ Gfx *skyRender(Gfx *gdl)
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verts[i].x = watervertices3d[i].x;
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verts[i].y = watervertices3d[i].y;
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verts[i].z = watervertices3d[i].z;
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verts[i].s = skyClamp(watervertices3d[i].s, -32768.f, 32767.f);
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verts[i].t = skyClamp(watervertices3d[i].t, -32768.f, 32767.f);
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verts[i].s = skyClamp(watervertices3d[i].s * 0.1f + g_SkyCloudOffset, -32768.f, 32767.f);
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verts[i].t = skyClamp((watervertices3d[i].t - g_SkyCloudOffset) * 0.1f + g_SkyCloudOffset, -32768.f, 32767.f);
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verts[i].colour = i * 4;
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cols[i].r = watervertices3d[i].r;
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cols[i].g = watervertices3d[i].g;
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@@ -1332,8 +1332,8 @@ Gfx *skyRender(Gfx *gdl)
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gdl = skyRenderTri(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[2], 130.0f, true);
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}
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#else
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Vtx *verts = gfxAllocateVertices(5);
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Col *cols = gfxAllocateColours(5);
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Vtx *verts = gfxAllocateVertices(numvertices);
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Col *cols = gfxAllocateColours(numvertices);
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Mtxf *mtx = gfxAllocateMatrix();
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mtx4MultMtx4(camGetWorldToScreenMtxf(), &g_SkyMtx, mtx);
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mtxF2L(mtx, mtx);
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