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Update README.md
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@@ -32,24 +32,24 @@ You must already have a Perfect Dark ROM to run the game, as specified above.
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2. Put your Perfect Dark ROM named `pd.ntsc-final.z64` into it.
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3. Run `pd.exe`.
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## Controls
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## Bindings
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1964GEPD-style and Xbox-style bindings are partially implemented.
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1964-style and Xbox-style bindings are partially implemented.
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N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the reserved buttons 0x40 and 0x80, which are also leveraged by 1964GEPD.
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N64 controller literal X and Y refer to the RESERVED buttons which was previously leveraged by 1964.
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| Action | keyboard | xbox | N64 literal |
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|- | - | - | - |
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| Use / Cancel Menu | e | n/a | b |
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| Use / Accept Menu | n/a | a | a |
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| reload | r | x | x `(0x40)` |
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| weapon-back | Mousewheel-Forward | b | D-Left |
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| weapon-forward | Mousewheel-Back | y | y `(0x80)` |
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| radial menu | q | LB | D-Down |
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| alt mode | f | RB | L-trigger |
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| quick-detonate | e + q | a + b | a + D-Left |
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| Action | Keyboard and mouse | Xbox pad | N64 pad |
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| - | - | - | - |
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| Fire / Accept | LMB/Space | RT | Z Trigger |
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| Aim mode | RMB/Z | LT | Z Trigger |
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| Use / Cancel | E | N/A | B |
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| Use / Accept | N/A | A | A |
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| Reload | R | X | X `(0x40)` |
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| Previous weapon | Mousewheel forward | B | D-Left |
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| Next weapon | Mousewheel back | Y | Y `(0x80)` |
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| Radial menu | Q | LB | D-Down |
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| Alt fire mode | F | RB | L Trigger |
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| Quick-detonate | E + Q | A + B | A + D-Left |
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## Building
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