forked from Ports/perfect_dark
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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commit
60c30e9b67
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-9
@@ -1539,14 +1539,8 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
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if (rdp.other_mode_h & G_TL_LOD) {
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// HACK: very roughly eyeballed based on the carpets in Defection
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// this is actually supposed to be calculated per pixel
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float distance_frac = (w - 256.0f) / 512.0f;
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if (distance_frac < 0.5f) {
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distance_frac = 0.5f;
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}
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if (distance_frac > 1.0f) {
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distance_frac = 1.0f;
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}
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tmp.r = tmp.g = tmp.b = tmp.a = distance_frac * 255.0f;
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const float distance_frac = std::max(0.f, std::min(w / 1024.f, 1.f));
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tmp.r = tmp.g = tmp.b = tmp.a = (0.65f + distance_frac * 0.35f) * 255.f;
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} else {
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tmp.r = tmp.g = tmp.b = tmp.a = 255;
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}
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@@ -1967,7 +1961,6 @@ static void gfx_dp_set_env_color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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static void gfx_dp_set_prim_color(uint8_t m, uint8_t l, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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rdp.prim_lod_fraction = l;
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rdp.tex_min_lod = m;
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rdp.prim_color.r = r;
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rdp.prim_color.g = g;
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rdp.prim_color.b = b;
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@@ -1976,6 +1969,8 @@ static void gfx_dp_set_prim_color(uint8_t m, uint8_t l, uint8_t r, uint8_t g, ui
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rdp.fill_color.g = g;
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rdp.fill_color.b = b;
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rdp.fill_color.a = a;
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rdp.tex_min_lod = m;
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}
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static void gfx_dp_set_fog_color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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