forked from Ports/perfect_dark
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
This commit is contained in:
commit
63046b4a00
11 files changed
+378
-83
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+28
-5
@@ -5,6 +5,7 @@
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#include <PR/os_cont.h>
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#define INPUT_MAX_CONTROLLERS MAXCONTROLLERS
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#define INPUT_MAX_CONNECTED_CONTROLLERS 8
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#define INPUT_MAX_CONTROLLER_BUTTONS 32
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#define INPUT_MAX_BINDS 4
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@@ -83,32 +84,51 @@ enum contkey {
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// returns bitmask of connected controllers or -1 if failed
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s32 inputInit(void);
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// read the specified player's inputs into the N64 pad struct
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// returns 0 if read, non-0 if failed
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s32 inputReadController(s32 idx, OSContPad *npad);
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// returns 1 if rumble is supported for specified controller
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// returns 1 if rumble is supported for specified player's controller
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s32 inputRumbleSupported(s32 idx);
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// returns 1 if specified controller is connected
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// returns 1 if specified player has a live controller assigned
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s32 inputControllerConnected(s32 idx);
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// returns bitmask of connected controllers
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// returns bitmask of players with assigned controllers
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s32 inputControllerMask(void);
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// get/set Input.Player%d.SwapSticks
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s32 inputControllerGetSticksSwapped(s32 cidx);
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void inputControllerSetSticksSwapped(s32 cidx, s32 swapped);
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// get/set Input.Player%d.StickCButtons (DualAnalog is 1 if StickCButtons is 0)
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s32 inputControllerGetDualAnalog(s32 cidx);
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void inputControllerSetDualAnalog(s32 cidx, s32 enable);
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// get/set sensitivity for a given player
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f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis);
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void inputControllerSetAxisScale(s32 cidx, s32 stick, s32 axis, f32 value);
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// get/set deadzone for a given player
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f32 inputControllerGetAxisDeadzone(s32 cidx, s32 stick, s32 axis);
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void inputControllerSetAxisDeadzone(s32 cidx, s32 stick, s32 axis, f32 value);
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void inputControllerSetFirstIndex(s32 cidx);
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s32 inputControllerGetFirstIndex(void);
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// writes array of up to INPUT_MAX_CONNECTED_CONTROLLERS controller IDs
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// for all the controllers available on this machine into out if it's not NULL
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// returns number of IDs that would've been written (or were written if out is not NULL)
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s32 inputGetConnectedControllers(s32 *out);
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// get name of connected controller id
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// returns "Invalid" on failure
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const char *inputGetConnectedControllerName(s32 id);
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// get id of the controller currently assigned to player cidx or -1 if none
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s32 inputGetAssignedControllerId(s32 cidx);
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// assign connected controller id to player cidx
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// if id is -1, unassigns controller from player, if any
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// returns true on success, false on failure
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s32 inputAssignController(s32 cidx, s32 id);
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// vk is a value from the virtkey enum above
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s32 inputKeyPressed(u32 vk);
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@@ -172,11 +192,14 @@ void inputUpdate(void);
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// call this before configSave()
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void inputSaveBinds(void);
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// reset given player's binds to either PC or N64 defaults
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void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode);
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// clear or get the last pressed button
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void inputClearLastKey(void);
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s32 inputGetLastKey(void);
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// get/set Input.MouseDefaultLocked
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s32 inputGetMouseDefaultLocked(void);
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void inputSetMouseDefaultLocked(s32 defaultLocked);
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+209
-22
@@ -11,6 +11,9 @@
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#include "utils.h"
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#include "system.h"
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#include "debugger.h"
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#include "fs.h"
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#define CONTROLLERDB_FNAME "gamecontrollerdb.txt"
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#define MAX_BIND_STR 256
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@@ -33,7 +36,8 @@ static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
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.sens = { 1.f, 1.f, 1.f, 1.f }, \
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.deadzone = { DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE_RY }, \
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.stickCButtons = 0, \
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.swapSticks = 1 \
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.swapSticks = 1, \
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.deviceIndex = -1 \
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}
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static struct controllercfg {
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@@ -44,6 +48,7 @@ static struct controllercfg {
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s32 deadzone[4];
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s32 stickCButtons;
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s32 swapSticks;
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s32 deviceIndex;
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} padsCfg[INPUT_MAX_CONTROLLERS] = {
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CONTROLLERCFG_DEFAULT,
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CONTROLLERCFG_DEFAULT,
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@@ -58,6 +63,8 @@ static s32 fakeControllers = 0;
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static s32 firstController = 0;
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static s32 connectedMask = 0;
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static s32 numJoysticks = 0;
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static s32 mouseEnabled = 1;
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static s32 mouseLocked = 0;
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static s32 mouseDefaultLocked = 0;
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@@ -268,7 +275,21 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
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}
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}
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static inline void inputInitController(const s32 cidx)
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static inline s32 inputDeviceIndexFromId(const SDL_JoystickID id) {
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for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
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if (SDL_JoystickGetDeviceInstanceID(jidx) == id) {
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return jidx;
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}
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}
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return -1;
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}
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static inline SDL_JoystickID inputControllerGetId(SDL_GameController *ctrl)
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{
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return SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl));
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}
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static inline void inputInitController(const s32 cidx, const s32 jidx)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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// SDL_GameControllerHasRumble() appeared in 2.0.18 even though SDL_GameControllerRumble() is in 2.0.9
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@@ -287,21 +308,35 @@ static inline void inputInitController(const s32 cidx)
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// make the LEDs on the controller indicate which player it's for
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SDL_GameControllerSetPlayerIndex(pads[cidx], cidx);
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// remember the joystick index
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padsCfg[cidx].deviceIndex = jidx;
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connectedMask |= (1 << cidx);
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sysLogPrintf(LOG_NOTE, "input: assigned controller '%d: (%s)' (id %d) to player %d",
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jidx, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
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}
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static inline void inputCloseController(const s32 cidx)
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{
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sysLogPrintf(LOG_NOTE, "input: removed controller '%d: (%s)' (id %d) from player %d",
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padsCfg[cidx].deviceIndex, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
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// reset player LEDs
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SDL_GameControllerSetPlayerIndex(pads[cidx], -1);
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SDL_GameControllerClose(pads[cidx]);
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pads[cidx] = NULL;
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padsCfg[cidx].rumbleOn = 0;
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if (cidx) {
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connectedMask &= ~(1 << cidx);
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}
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}
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static inline s32 inputControllerGetIndex(SDL_GameController *ctrl) {
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static inline s32 inputControllerGetIndex(SDL_GameController *ctrl)
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{
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if (ctrl) {
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for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
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if (pads[i] == ctrl) {
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@@ -312,11 +347,33 @@ static inline s32 inputControllerGetIndex(SDL_GameController *ctrl) {
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return -1;
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}
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static inline void inputShutdownAllControllers(void)
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static inline s32 inputControllerGetIndexByDeviceIndex(const s32 jidx)
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{
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for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
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if (pads[cidx] && padsCfg[cidx].deviceIndex == jidx) {
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return cidx;
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}
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}
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return -1;
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}
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static inline s32 inputControllerGetIndexById(const SDL_JoystickID jid)
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{
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for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
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if (pads[cidx]) {
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SDL_GameControllerClose(pads[cidx]);
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if (inputControllerGetId(pads[cidx]) == jid) {
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return cidx;
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}
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}
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}
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return -1;
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}
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static inline void inputCloseAllControllers(void)
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{
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for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
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if (pads[cidx]) {
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inputCloseController(cidx);
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pads[cidx] = NULL;
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}
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}
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@@ -324,22 +381,50 @@ static inline void inputShutdownAllControllers(void)
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connectedMask = 1; // always report first controller as connected
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}
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static inline s32 inputTryController(const s32 cidx, const s32 jidx)
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{
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if (!pads[cidx]) {
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pads[cidx] = SDL_GameControllerOpen(jidx);
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if (pads[cidx]) {
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inputInitController(cidx, jidx);
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return 1;
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}
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}
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return 0;
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}
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static inline void inputInitAllControllers(void)
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{
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SDL_GameControllerUpdate();
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const s32 numJoys = SDL_NumJoysticks();
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numJoysticks = SDL_NumJoysticks();
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connectedMask = 1; // always report first controller as connected
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// if firstController is set to 1, keyboard will count as a separate controller on its own,
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// so the first connected gamepad will go to player 2 instead of player 1
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for (s32 jidx = 0, cidx = firstController; jidx < numJoys && cidx < INPUT_MAX_CONTROLLERS; ++jidx) {
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if (SDL_IsGameController(jidx)) {
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pads[cidx] = SDL_GameControllerOpen(jidx);
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if (pads[cidx]) {
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inputInitController(cidx);
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++cidx;
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// first try to assign the controllers that we had last time
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// we're still free to check by device index before any controller device events fire
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for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
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const s32 jidx = padsCfg[cidx].deviceIndex;
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if (jidx >= 0 && jidx < numJoysticks) {
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if (SDL_IsGameController(jidx) && inputControllerGetIndexByDeviceIndex(jidx) < 0) {
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// using the full assign function in case user sets same index for several players
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if (inputTryController(cidx, jidx)) {
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// success
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continue;
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}
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}
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// nothing was there, forget it
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padsCfg[cidx].deviceIndex = -1;
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}
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}
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// now try autofilling the rest, starting with firstController
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for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
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if (SDL_IsGameController(jidx) && inputControllerGetIndexByDeviceIndex(jidx) < 0) {
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for (s32 cidx = firstController; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
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if (inputTryController(cidx, jidx)) {
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break;
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}
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}
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}
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}
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@@ -358,7 +443,7 @@ static int inputEventFilter(void *data, SDL_Event *event)
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if (!pads[i]) {
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pads[i] = SDL_GameControllerOpen(event->cdevice.which);
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if (pads[i]) {
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inputInitController(i);
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inputInitController(i, event->cdevice.which);
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}
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break;
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}
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@@ -370,10 +455,16 @@ static int inputEventFilter(void *data, SDL_Event *event)
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const s32 idx = inputControllerGetIndex(ctrl);
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if (idx >= 0) {
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inputCloseController(idx);
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padsCfg[idx].deviceIndex = -1;
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}
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break;
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}
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case SDL_JOYDEVICEADDED:
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case SDL_JOYDEVICEREMOVED:
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numJoysticks = SDL_NumJoysticks(); // joystick count has changed
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break;
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case SDL_MOUSEWHEEL:
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mouseWheel = event->wheel.y;
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if (!lastKey && mouseWheel) {
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@@ -555,6 +646,15 @@ s32 inputInit(void)
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
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}
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// try to load controller db from an external file in the save folder
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if (fsFileSize("$S/" CONTROLLERDB_FNAME)) {
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const char *dbpath = fsFullPath("$S/" CONTROLLERDB_FNAME);
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const s32 dbcount = SDL_GameControllerAddMappingsFromFile(dbpath);
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if (dbcount >= 0) {
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sysLogPrintf(LOG_NOTE, "input: added %d controller mappings from %s", dbcount, dbpath);
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}
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}
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inputInitAllControllers();
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// since the main event loop is elsewhere, we can receive some events we need using a watcher
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@@ -825,14 +925,100 @@ void inputControllerSetAxisDeadzone(s32 cidx, s32 stick, s32 axis, f32 value)
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padsCfg[cidx].deadzone[stick * 2 + axis] = value * 32767.f;
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}
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void inputControllerSetFirstIndex(s32 cidx) {
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firstController = cidx;
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inputShutdownAllControllers();
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inputInitAllControllers();
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s32 inputGetConnectedControllers(s32 *out)
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{
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s32 count = 0;
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for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
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if (SDL_IsGameController(jidx)) {
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if (out && count < INPUT_MAX_CONNECTED_CONTROLLERS) {
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out[count] = SDL_JoystickGetDeviceInstanceID(jidx);
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}
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++count;
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}
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}
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return count;
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}
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s32 inputControllerGetFirstIndex(void) {
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return firstController;
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s32 inputGetAssignedControllerId(s32 cidx)
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{
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if (cidx < 0 || cidx >= INPUT_MAX_CONTROLLERS) {
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return -1;
|
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}
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|
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if (pads[cidx] == NULL) {
|
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return -1;
|
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}
|
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|
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return inputControllerGetId(pads[cidx]);
|
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}
|
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|
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const char *inputGetConnectedControllerName(s32 id)
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{
|
||||
static char fullName[256];
|
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|
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if (id < 0) {
|
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return "Invalid";
|
||||
}
|
||||
|
||||
const s32 jidx = inputDeviceIndexFromId(id);
|
||||
if (jidx < 0) {
|
||||
return "Invalid";
|
||||
}
|
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|
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const char *name = SDL_GameControllerNameForIndex(jidx);
|
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if (!name || !name[0]) {
|
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name = "Unnamed Controller";
|
||||
}
|
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|
||||
snprintf(fullName, sizeof(fullName), "%d: %s", jidx, name);
|
||||
|
||||
return fullName;
|
||||
}
|
||||
|
||||
s32 inputAssignController(s32 cidx, s32 id)
|
||||
{
|
||||
if (cidx < 0 || cidx >= INPUT_MAX_CONTROLLERS) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (id < 0) {
|
||||
// close current controller, if any
|
||||
if (pads[cidx]) {
|
||||
inputCloseController(cidx);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const s32 jidx = inputDeviceIndexFromId(id);
|
||||
if (jidx < 0 || jidx >= SDL_NumJoysticks() || !SDL_IsGameController(jidx)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// try to unassign any other instances of this controller
|
||||
for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
|
||||
if (pads[i] && inputControllerGetId(pads[i]) == id) {
|
||||
inputCloseController(i);
|
||||
pads[i] = NULL;
|
||||
padsCfg[i].deviceIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_GameController *newpad = SDL_GameControllerOpen(jidx);
|
||||
if (!newpad) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (pads[cidx]) {
|
||||
inputCloseController(cidx);
|
||||
}
|
||||
|
||||
pads[cidx] = newpad;
|
||||
inputInitController(cidx, id);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void inputKeyBind(s32 idx, u32 ck, s32 bind, u32 vk)
|
||||
@@ -1094,6 +1280,7 @@ PD_CONSTRUCTOR static void inputConfigInit(void)
|
||||
configRegisterFloat(strFmt("%s.RStickScaleY", secname), &padsCfg[c].sens[3], -10.f, 10.f);
|
||||
configRegisterInt(strFmt("%s.StickCButtons", secname), &padsCfg[c].stickCButtons, 0, 1);
|
||||
configRegisterInt(strFmt("%s.SwapSticks", secname), &padsCfg[c].swapSticks, 0, 1);
|
||||
configRegisterInt(strFmt("%s.ControllerIndex", secname), &padsCfg[c].deviceIndex, -1, 0x7FFFFFFF);
|
||||
secname[13] = '.';
|
||||
for (u32 ck = 0; ck < CK_TOTAL_COUNT; ++ck) {
|
||||
snprintf(keyname, sizeof(keyname), "%s.%s", secname, inputGetContKeyName(ck));
|
||||
|
||||
+71
-27
@@ -1,4 +1,5 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <PR/ultratypes.h>
|
||||
@@ -489,6 +490,12 @@ static MenuItemHandlerResult menuhandlerVibration(s32 operation, struct menuitem
|
||||
case MENUOP_SET:
|
||||
inputRumbleSetStrength(g_ExtMenuPlayer, (f32)data->slider.value / 10.f);
|
||||
break;
|
||||
case MENUOP_CHECKHIDDEN:
|
||||
case MENUOP_CHECKDISABLED:
|
||||
if (!inputRumbleSupported(g_ExtMenuPlayer)) {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -520,13 +527,42 @@ static MenuItemHandlerResult menuhandlerSwapSticks(s32 operation, struct menuite
|
||||
return 0;
|
||||
}
|
||||
|
||||
static MenuItemHandlerResult menuhandlerFirstController(s32 operation, struct menuitem *item, union handlerdata *data)
|
||||
static MenuItemHandlerResult menuhandlerController(s32 operation, struct menuitem *item, union handlerdata *data)
|
||||
{
|
||||
static char ctrlname[35];
|
||||
s32 ctrls[INPUT_MAX_CONNECTED_CONTROLLERS];
|
||||
const s32 numCtrls = inputGetConnectedControllers(ctrls);
|
||||
const s32 curCtrl = inputGetAssignedControllerId(g_ExtMenuPlayer);
|
||||
|
||||
switch (operation) {
|
||||
case MENUOP_GET:
|
||||
return (inputControllerGetFirstIndex() == g_ExtMenuPlayer);
|
||||
case MENUOP_GETOPTIONCOUNT:
|
||||
data->dropdown.value = numCtrls + 1; // first option is "None"
|
||||
break;
|
||||
case MENUOP_GETOPTIONTEXT:
|
||||
if (data->dropdown.value) {
|
||||
const s32 jid = ctrls[data->dropdown.value - 1];
|
||||
const char *name = inputGetConnectedControllerName(jid);
|
||||
strncpy(ctrlname, name, sizeof(ctrlname) - 1);
|
||||
return (intptr_t)ctrlname;
|
||||
} else {
|
||||
return (intptr_t)"None";
|
||||
}
|
||||
case MENUOP_SET:
|
||||
inputControllerSetFirstIndex(g_ExtMenuPlayer);
|
||||
if (data->dropdown.value == 0) {
|
||||
// unassign controller
|
||||
inputAssignController(g_ExtMenuPlayer, -1);
|
||||
} else if (data->dropdown.value <= numCtrls) {
|
||||
inputAssignController(g_ExtMenuPlayer, ctrls[data->dropdown.value - 1]);
|
||||
}
|
||||
break;
|
||||
case MENUOP_GETSELECTEDINDEX:
|
||||
for (s32 i = 0; i < numCtrls; ++i) {
|
||||
if (curCtrl == ctrls[i]) {
|
||||
data->dropdown.value = i + 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
data->dropdown.value = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -534,6 +570,14 @@ static MenuItemHandlerResult menuhandlerFirstController(s32 operation, struct me
|
||||
}
|
||||
|
||||
struct menuitem g_ExtendedControllerMenuItems[] = {
|
||||
{
|
||||
MENUITEMTYPE_DROPDOWN,
|
||||
0,
|
||||
MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Controller",
|
||||
0,
|
||||
menuhandlerController,
|
||||
},
|
||||
{
|
||||
MENUITEMTYPE_CHECKBOX,
|
||||
0,
|
||||
@@ -550,14 +594,6 @@ struct menuitem g_ExtendedControllerMenuItems[] = {
|
||||
0,
|
||||
menuhandlerSwapSticks,
|
||||
},
|
||||
{
|
||||
MENUITEMTYPE_CHECKBOX,
|
||||
0,
|
||||
MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Assign First Controller",
|
||||
0,
|
||||
menuhandlerFirstController,
|
||||
},
|
||||
{
|
||||
MENUITEMTYPE_SELECTABLE,
|
||||
0,
|
||||
@@ -961,21 +997,25 @@ struct menubind {
|
||||
};
|
||||
|
||||
static const struct menubind menuBinds[] = {
|
||||
{ CK_ZTRIG, "Fire [ZT]\n", "N64 Z Trigger\n" },
|
||||
{ CK_LTRIG, "Fire Mode [LT]\n", "N64 L Trigger\n"},
|
||||
{ CK_RTRIG, "Aim Mode [RT]\n", "N64 R Trigger\n" },
|
||||
{ CK_A, "Use / Accept [A]\n", "N64 A Button\n" },
|
||||
{ CK_B, "Use / Cancel [B]\n", "N64 B Button\n" },
|
||||
{ CK_X, "Reload [X]\n", "N64 Ext X\n" },
|
||||
{ CK_Y, "Next Weapon [Y]\n", "N64 Ext Y\n" },
|
||||
{ CK_DPAD_U, "D-Pad Up [DU]\n", "N64 D-Pad Up\n" },
|
||||
{ CK_DPAD_R, "D-Pad Right [DR]\n", "N64 D-Pad Right\n" },
|
||||
{ CK_DPAD_L, "Prev Weapon [DL]\n", "N64 D-Pad Left\n" },
|
||||
{ CK_DPAD_D, "Radial Menu [DD]\n", "N64 D-Pad Down\n" },
|
||||
{ CK_START, "Pause Menu [ST]\n", "N64 Start\n" },
|
||||
{ CK_8000, "Cycle Crouch [+]\n", "N64 Ext 8000\n" },
|
||||
{ CK_4000, "Half Crouch [+]\n", "N64 Ext 4000\n" },
|
||||
{ CK_2000, "Full Crouch [+]\n", "N64 Ext 2000\n" },
|
||||
{ CK_ZTRIG, "Fire [ZT]\n", "N64 Z Trigger\n" },
|
||||
{ CK_LTRIG, "Fire Mode [LT]\n", "N64 L Trigger\n"},
|
||||
{ CK_RTRIG, "Aim Mode [RT]\n", "N64 R Trigger\n" },
|
||||
{ CK_A, "Use / Accept [A]\n", "N64 A Button\n" },
|
||||
{ CK_B, "Use / Cancel [B]\n", "N64 B Button\n" },
|
||||
{ CK_START, "Pause Menu [ST]\n", "N64 Start\n" },
|
||||
{ CK_DPAD_U, "D-Pad Up [DU]\n", "N64 D-Pad Up\n" },
|
||||
{ CK_DPAD_R, "D-Pad Right [DR]\n", "N64 D-Pad Right\n" },
|
||||
{ CK_DPAD_L, "Prev Weapon [DL]\n", "N64 D-Pad Left\n" },
|
||||
{ CK_DPAD_D, "Radial Menu [DD]\n", "N64 D-Pad Down\n" },
|
||||
{ CK_C_U, "Forward [CU]\n", "N64 C-Up\n" },
|
||||
{ CK_C_D, "Backward [CD]\n", "N64 C-Down\n" },
|
||||
{ CK_C_R, "Strafe Right [CR]\n", "N64 C-Right\n" },
|
||||
{ CK_C_L, "Strafe Left [CL]\n", "N64 C-Left\n" },
|
||||
{ CK_X, "Reload [X]\n", "N64 Ext X\n" },
|
||||
{ CK_Y, "Next Weapon [Y]\n", "N64 Ext Y\n" },
|
||||
{ CK_8000, "Cycle Crouch [+]\n", "N64 Ext 8000\n" },
|
||||
{ CK_4000, "Half Crouch [+]\n", "N64 Ext 4000\n" },
|
||||
{ CK_2000, "Full Crouch [+]\n", "N64 Ext 2000\n" },
|
||||
};
|
||||
|
||||
static const char *menutextBind(struct menuitem *item);
|
||||
@@ -1009,6 +1049,10 @@ struct menuitem g_ExtendedBindsMenuItems[] = {
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
DEFINE_MENU_BIND(),
|
||||
{
|
||||
MENUITEMTYPE_SEPARATOR,
|
||||
0,
|
||||
|
||||
@@ -263,7 +263,7 @@ void amTick(void)
|
||||
stayopen = false;
|
||||
}
|
||||
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
#if (VERSION >= VERSION_NTSC_1_0) && defined(PLATFORM_N64)
|
||||
if (g_Vars.lvupdate240 == 0) {
|
||||
stayopen = false;
|
||||
}
|
||||
|
||||
@@ -765,8 +765,8 @@ void eyespyProcessInput(bool allowbuttons)
|
||||
shootpressed = c1buttons & Z_TRIG;
|
||||
#ifndef PLATFORM_N64
|
||||
if (controlmode == CONTROLMODE_PC) {
|
||||
exitpressed = (c1buttons | c2buttons) & (BUTTON_WPNBACK | BUTTON_RADIAL);
|
||||
activatepressed = (c1buttons | c2buttons) & (BUTTON_CANCEL_USE | BUTTON_ACCEPT_USE);
|
||||
exitpressed = c1buttons & (BUTTON_WPNBACK | BUTTON_RADIAL);
|
||||
activatepressed = c1buttons & (BUTTON_CANCEL_USE | BUTTON_ACCEPT_USE);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
|
||||
+28
-6
@@ -11719,25 +11719,43 @@ void bgunSetTriggerOn(s32 handnum, bool on)
|
||||
*/
|
||||
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromactivemenu, bool fromdedicatedbutton)
|
||||
{
|
||||
#ifndef PLATFORM_N64
|
||||
const bool extcontrols = PLAYER_EXTCFG().extcontrols;
|
||||
#endif
|
||||
switch (bgunGetWeaponNum(HAND_RIGHT)) {
|
||||
case WEAPON_SNIPERRIFLE:
|
||||
if (usedowntime < 0) {
|
||||
if (extcontrols && usedowntime < 0) {
|
||||
return USETIMER_CONTINUE;
|
||||
}
|
||||
// g_Vars.currentplayer->gunctrl.invertgunfunc = !g_Vars.currentplayer->gunctrl.invertgunfunc;
|
||||
|
||||
// At 25 ticks (or B+Z), start showing the new function
|
||||
g_Vars.currentplayer->gunctrl.invertgunfunc = true;
|
||||
|
||||
// B+Z immediately triggers crouch or stand
|
||||
if (trigpressed) {
|
||||
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
|
||||
if (extcontrols) {
|
||||
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
|
||||
}
|
||||
return USETIMER_STOP;
|
||||
}
|
||||
|
||||
if (fromdedicatedbutton) {
|
||||
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
|
||||
return USETIMER_CONTINUE;
|
||||
}
|
||||
|
||||
if (ABS(usedowntime) < 0) {
|
||||
#ifndef PLATFORM_N64
|
||||
bool docontinue;
|
||||
if (extcontrols) {
|
||||
docontinue = (ABS(usedowntime) < 0);
|
||||
} else {
|
||||
// Don't do anything if B hasn't been held for 50/60ths of a second
|
||||
docontinue = (usedowntime < TICKS(50));
|
||||
}
|
||||
if (docontinue) {
|
||||
#else
|
||||
if (usedowntime < TICKS(50)) {
|
||||
#endif
|
||||
return USETIMER_CONTINUE;
|
||||
}
|
||||
|
||||
@@ -11747,13 +11765,17 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
|
||||
|
||||
// Do crouch or stand
|
||||
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
|
||||
return USETIMER_STOP;
|
||||
return (extcontrols ? USETIMER_STOP : USETIMER_REPEAT);
|
||||
case WEAPON_RCP120:
|
||||
case WEAPON_LAPTOPGUN:
|
||||
case WEAPON_DRAGON:
|
||||
case WEAPON_REMOTEMINE:
|
||||
// These weapons use temporary alt functions
|
||||
g_Vars.currentplayer->gunctrl.invertgunfunc = !g_Vars.currentplayer->gunctrl.invertgunfunc;
|
||||
if (extcontrols) {
|
||||
g_Vars.currentplayer->gunctrl.invertgunfunc = !g_Vars.currentplayer->gunctrl.invertgunfunc;
|
||||
} else {
|
||||
g_Vars.currentplayer->gunctrl.invertgunfunc = true;
|
||||
}
|
||||
|
||||
if (fromactivemenu && bgunIsUsingSecondaryFunction() == true) {
|
||||
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
|
||||
|
||||
+4
-3
@@ -1008,7 +1008,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
|
||||
amOpen();
|
||||
g_Vars.currentplayer->invdowntime = -1;
|
||||
} else {
|
||||
g_Vars.currentplayer->invdowntime++;
|
||||
g_Vars.currentplayer->invdowntime += g_Vars.lvupdate60;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1467,7 +1467,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
|
||||
amOpen();
|
||||
g_Vars.currentplayer->invdowntime = -1;
|
||||
} else {
|
||||
g_Vars.currentplayer->invdowntime++;
|
||||
g_Vars.currentplayer->invdowntime += g_Vars.lvupdate60;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1806,7 +1806,8 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
|
||||
if (controlmode == CONTROLMODE_PC) {
|
||||
g_Vars.currentplayer->bondactivateorreload = g_Vars.currentplayer->bondactivateorreload | JO_ACTION_ACTIVATE;
|
||||
} else {
|
||||
g_Vars.currentplayer->bondactivateorreload = movedata.btapcount;
|
||||
g_Vars.currentplayer->bondactivateorreload = movedata.btapcount ?
|
||||
(g_Vars.currentplayer->bondactivateorreload | JO_ACTION_ACTIVATE | JO_ACTION_RELOAD) : 0;
|
||||
}
|
||||
|
||||
bmoveHandleActivate();
|
||||
|
||||
+19
-12
@@ -1294,23 +1294,30 @@ Gfx *lvRender(Gfx *gdl)
|
||||
}
|
||||
|
||||
// Handle opening doors and reloading
|
||||
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_RELOAD) {
|
||||
if (g_Vars.currentplayer->hands[HAND_RIGHT].state != HANDSTATE_RELOAD) {
|
||||
bgunReloadIfPossible(HAND_RIGHT);
|
||||
}
|
||||
|
||||
if (g_Vars.currentplayer->hands[HAND_LEFT].state != HANDSTATE_RELOAD) {
|
||||
bgunReloadIfPossible(HAND_LEFT);
|
||||
}
|
||||
|
||||
g_Vars.currentplayer->bondactivateorreload = (g_Vars.currentplayer->bondactivateorreload & ~JO_ACTION_RELOAD) | (g_Vars.currentplayer->bondactivateorreload & 0x0);
|
||||
}
|
||||
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_ACTIVATE) {
|
||||
currentPlayerInteract(false);
|
||||
if (!currentPlayerInteract(false)) {
|
||||
#ifndef PLATFORM_N64
|
||||
// n64 behavior: interact sucessful, cancel reload
|
||||
if (!PLAYER_EXTCFG().extcontrols) {
|
||||
g_Vars.currentplayer->bondactivateorreload = (g_Vars.currentplayer->bondactivateorreload & ~JO_ACTION_RELOAD);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} else if (g_Vars.currentplayer->eyespy
|
||||
&& g_Vars.currentplayer->eyespy->active
|
||||
&& g_Vars.currentplayer->eyespy->opendoor) {
|
||||
currentPlayerInteract(true);
|
||||
g_Vars.currentplayer->bondactivateorreload = (g_Vars.currentplayer->bondactivateorreload & ~JO_ACTION_RELOAD);
|
||||
}
|
||||
|
||||
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_RELOAD) {
|
||||
if (g_Vars.currentplayer->hands[HAND_RIGHT].state != HANDSTATE_RELOAD) {
|
||||
bgunReloadIfPossible(HAND_RIGHT);
|
||||
}
|
||||
if (g_Vars.currentplayer->hands[HAND_LEFT].state != HANDSTATE_RELOAD) {
|
||||
bgunReloadIfPossible(HAND_LEFT);
|
||||
}
|
||||
g_Vars.currentplayer->bondactivateorreload = (g_Vars.currentplayer->bondactivateorreload & ~JO_ACTION_RELOAD);
|
||||
}
|
||||
|
||||
propsTestForPickup();
|
||||
|
||||
+4
-4
@@ -3524,7 +3524,7 @@ struct menuitem g_SoloMissionOptionsMenuItems[] = {
|
||||
MENUITEMTYPE_SELECTABLE,
|
||||
0,
|
||||
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT | MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Extended",
|
||||
(uintptr_t)"Extended\n",
|
||||
0,
|
||||
(void *)&g_ExtendedMenuDialog,
|
||||
},
|
||||
@@ -3570,7 +3570,7 @@ struct menuitem g_2PMissionOptionsHMenuItems[] = {
|
||||
MENUITEMTYPE_SELECTABLE,
|
||||
0,
|
||||
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Extended",
|
||||
(uintptr_t)"Extended\n",
|
||||
0,
|
||||
(void *)&g_ExtendedMenuDialog,
|
||||
},
|
||||
@@ -3636,7 +3636,7 @@ struct menuitem g_2PMissionOptionsVMenuItems[] = {
|
||||
MENUITEMTYPE_SELECTABLE,
|
||||
0,
|
||||
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Extended",
|
||||
(uintptr_t)"Extended\n",
|
||||
0,
|
||||
(void *)&g_ExtendedMenuDialog,
|
||||
},
|
||||
@@ -3714,7 +3714,7 @@ struct menuitem g_CiOptionsMenuItems[] = {
|
||||
MENUITEMTYPE_SELECTABLE,
|
||||
0,
|
||||
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT | MENUITEMFLAG_LITERAL_TEXT,
|
||||
(uintptr_t)"Extended",
|
||||
(uintptr_t)"Extended\n",
|
||||
7,
|
||||
(void *)&g_ExtendedMenuDialog,
|
||||
},
|
||||
|
||||
+9
-1
@@ -281,6 +281,9 @@ void nbombReset(struct nbomb *nbomb)
|
||||
#if VERSION >= VERSION_PAL_BETA
|
||||
nbomb->radius = 0;
|
||||
#endif
|
||||
#ifndef PLATFORM_N64
|
||||
nbomb->spawnframe240 = g_Vars.lvframe240;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -523,9 +526,14 @@ void nbombTick(struct nbomb *nbomb)
|
||||
{
|
||||
if (nbomb->age240 >= 0) {
|
||||
s32 age60;
|
||||
#ifdef PLATFORM_N64
|
||||
s32 increment = (g_Vars.lvupdate240 + 2) >> 2;
|
||||
|
||||
nbomb->age240 += increment;
|
||||
#else
|
||||
s32 oldage240 = nbomb->age240;
|
||||
nbomb->age240 = (g_Vars.lvframe240 - nbomb->spawnframe240) >> 2;
|
||||
s32 increment = nbomb->age240 - oldage240;
|
||||
#endif
|
||||
|
||||
if (nbomb->age240 < TICKS(80)) {
|
||||
nbomb->radius = nbomb->age240 / (PAL ? 66.0f : 80.0f);
|
||||
|
||||
@@ -5510,6 +5510,9 @@ struct nbomb {
|
||||
struct prop *ownerprop;
|
||||
struct sndstate *audiohandle20;
|
||||
struct sndstate *audiohandle24;
|
||||
#ifndef PLATFORM_N64
|
||||
s32 spawnframe240; // spawned on this frame
|
||||
#endif
|
||||
};
|
||||
|
||||
struct roomacousticdata {
|
||||
|
||||
Reference in new issue
Block a user