forked from Ports/perfect_dark
port: fix #169
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@@ -1196,7 +1196,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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movedata.cannaturalturn = !g_Vars.currentplayer->insightaimmode;
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#ifndef PLATFORM_N64
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if (g_PlayerMouseAimMode == MOUSEAIM_LOCKED) {
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if (g_PlayerMouseAimMode == MOUSEAIM_LOCKED || bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
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movedata.cannaturalpitch = movedata.cannaturalpitch || (movedata.freelookdy != 0.0f);
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movedata.cannaturalturn = movedata.cannaturalturn || (movedata.freelookdx != 0.0f);
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}
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