forked from Ports/perfect_dark
port: very experimental uncapped framerate support
set Game.TickRateDivisor in pd.ini to 0 this still has many issues, such as combat boost not working
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@@ -545,6 +545,7 @@ extern u32 g_HudAlignModeR;
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extern s32 g_PrevFrameFb;
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extern s32 g_BlurFb;
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extern s32 g_BlurFbCapTimer;
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extern s32 g_TickRateDiv;
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#define PLAYER_EXTCFG() g_PlayerExtCfg[g_Vars.currentplayerstats->mpindex & 3]
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#define PLAYER_DEFAULT_FOV (PLAYER_EXTCFG().fovy)
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