port: fix bullet casings going behind the world

This commit is contained in:
fgsfds committed 2023-11-13 21:07:53 +01:00
1 parent 28b172f5c7
commit 8a348ab1b5
1 file changed
+12 -1
+12 -1
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@@ -10918,6 +10918,7 @@ void bgunRender(Gfx **gdlptr)
struct modelrenderdata renderdata = {NULL, true, 3}; // 10c
struct player *player;
s32 i;
const u32 wnorm = mtx00016dcc(0, 300);
static bool renderhand = true; // var800702dc
@@ -10983,7 +10984,7 @@ void bgunRender(Gfx **gdlptr)
gSPLookAt(gdl++, camGetLookAt());
}
gSPPerspNormalize(gdl++, mtx00016dcc(0, 300));
gSPPerspNormalize(gdl++, wnorm);
// There is support for guns having a TV screen on them
// but no guns have this model part so it's not used.
@@ -11158,7 +11159,17 @@ void bgunRender(Gfx **gdlptr)
}
}
#ifndef PLATFORM_N64
// put the casings into the same Z range as the gun
gSPPerspNormalize(gdl++, wnorm);
#endif
casingsRender(&gdl);
#ifndef PLATFORM_N64
gSPPerspNormalize(gdl++, viGetPerspScale());
#endif
zbufSwap();
gdl = zbufConfigureRdp(gdl);