Implement a simple colored box menu item type and use that for the preview.

This commit is contained in:
Bobby Lovell committed 2023-12-14 16:03:29 -05:00
1 parent 519bd95a75
commit 79fb976bcf
5 files changed
+45 -4

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+3 -4
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@@ -971,7 +971,6 @@ static MenuItemHandlerResult menuhandlerCrosshairColorPreview(s32 operation, str
{
if (operation == MENUOP_GETCOLOUR) {
data->label.colour1 = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour;
data->label.colour2 = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour;
}
return 0;
@@ -1019,10 +1018,10 @@ struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
NULL,
},
{
MENUITEMTYPE_LABEL,
MENUITEMTYPE_COLORBOX,
0,
0,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LABEL_CUSTOMCOLOUR | MENUITEMFLAG_SELECTABLE_CENTRE,
(uintptr_t)"PREVIEW\n",
0,
menuhandlerCrosshairColorPreview,
},
+3
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@@ -1178,6 +1178,9 @@ bool menuIsItemFocusable(struct menuitem *item, struct menudialog *dialog, s32 a
case MENUITEMTYPE_METER:
case MENUITEMTYPE_MARQUEE:
case MENUITEMTYPE_CONTROLLER:
#ifndef PLATFORM_N64
case MENUITEMTYPE_COLORBOX:
#endif
return false;
case MENUITEMTYPE_10:
case MENUITEMTYPE_14:
+31
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@@ -2109,6 +2109,36 @@ Gfx *menuitemMeterRender(Gfx *gdl, struct menurendercontext *context)
return gdl;
}
#ifndef PLATFORM_N64
// Draws a colored box which fills the background of the menu item.
Gfx* menuitemColorBoxRender(Gfx *gdl, struct menurendercontext *context)
{
u32 width = context->width;
u32 height = context->height;
u32 colour1;
s32 x1;
s32 x2;
x1 = context->x;
x2 = x1 + width;
union handlerdata data;
if (context->item->handlervoid) {
context->item->handlervoid(MENUOP_GETCOLOUR, context->item, &data);
}
colour1 = data.label.colour1;
gdl = textSetPrimColour(gdl, colour1);
gDPFillRectangleScaled(gdl++, x1, context->y, x2, context->y + height);
gdl = text0f153838(gdl);
return gdl;
}
#endif
Gfx *menuitemSelectableRender(Gfx *gdl, struct menurendercontext *context)
{
u32 leftcolour;
@@ -4349,6 +4379,7 @@ Gfx *menuitemRender(Gfx *gdl, struct menurendercontext *context)
case MENUITEMTYPE_CAROUSEL: return menuitemCarouselRender(gdl, context);
case MENUITEMTYPE_MODEL: return menuitemModelRender(gdl, context);
case MENUITEMTYPE_CONTROLLER: return menuitemControllerRender(gdl, context);
case MENUITEMTYPE_COLORBOX: return menuitemColorBoxRender(gdl, context);
}
return gdl;
+4
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@@ -1692,6 +1692,10 @@
#define MENUITEMTYPE_CONTROLLER 0x19
#define MENUITEMTYPE_END 0x1a
#ifndef PLATFORM_N64
#define MENUITEMTYPE_COLORBOX 0x1b
#endif
#define MENUMODELFLAG_HASSCALE 0x01
#define MENUMODELFLAG_HASPOSITION 0x02
#define MENUMODELFLAG_HASROTATION 0x04
+4
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@@ -32,6 +32,10 @@ Gfx *menuitemLabelRender(Gfx *gdl, struct menurendercontext *context);
Gfx *menuitemMeterRender(Gfx *gdl, struct menurendercontext *context);
#ifndef PLATFORM_N64
Gfx *menuitemColorBoxRender(Gfx *gdl, struct menurendercontext *context);
#endif
Gfx *menuitemSelectableRender(Gfx *gdl, struct menurendercontext *context);
bool menuitemSelectableTick(struct menuitem *item, struct menuinputs *inputs, u32 tickflags);