forked from Ports/perfect_dark
Support for two-sticks, one controller
port: implements analog movement for pc controllers port: Implement menu movement with the C stick port: Implement analog leaning port: Implement 1.2 + 1 analog zooming port: pd input lib now handles 32 buttons port: modern crouch implementation port: implement analog slayer airbraking port: xbla farsight strafing Map crouch buttons - map cycle crouch to L3 - sensible 1964-style crouch bindings
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@@ -36,7 +36,7 @@ You must already have a Perfect Dark ROM to run the game, as specified above.
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1964GEPD-style and Xbox-style bindings are partially implemented.
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N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the reserved buttons 0x40 and 0x80, which are also leveraged by 1964GEPD.
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N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the reserved buttons `0x40` and `0x80`, which are also leveraged by 1964GEPD.
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| Action | Keyboard and mouse | Xbox pad | N64 pad |
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| - | - | - | - |
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@@ -44,6 +44,9 @@ N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the res
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| Aim mode | RMB/Z | LT | R Trigger |
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| Use / Cancel | E | N/A | B |
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| Use / Accept | N/A | A | A |
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| Crouch cycle | N/A | L3 | D-Right |
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| Half-Crouch | Shift | N/A | D-Up |
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| Full-Crouch | Control | N/A | D-Down |
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| Reload | R | X | X `(0x40)` |
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| Previous weapon | Mousewheel forward | B | D-Left |
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| Next weapon | Mousewheel back | Y | Y `(0x80)` |
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