port: disable reverse pitch and lookahead by default

This commit is contained in:
fgsfds committed 2023-09-15 21:08:04 +02:00
1 parent d567f707cb
commit 8553c788ab
2 files changed
+18 -1

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+12
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@@ -168,7 +168,11 @@ void gamefileLoadDefaults(struct gamefile *file)
optionsSetControlMode(player2, CONTROLMODE_11);
pakClearAllBitflags(file->flags);
#ifdef PLATFORM_N64
pakSetBitflag(GAMEFILEFLAG_P1_FORWARDPITCH, file->flags, false);
#else
pakSetBitflag(GAMEFILEFLAG_P1_FORWARDPITCH, file->flags, true);
#endif
pakSetBitflag(GAMEFILEFLAG_P1_AUTOAIM, file->flags, true);
pakSetBitflag(GAMEFILEFLAG_P1_AIMCONTROL, file->flags, false);
pakSetBitflag(GAMEFILEFLAG_P1_SIGHTONSCREEN, file->flags, true);
@@ -186,11 +190,19 @@ void gamefileLoadDefaults(struct gamefile *file)
pakSetBitflag(GAMEFILEFLAG_P1_SHOWMISSIONTIME, file->flags, false);
pakSetBitflag(GAMEFILEFLAG_P1_PAINTBALL, file->flags, false);
#ifdef PLATFORM_N64
pakSetBitflag(GAMEFILEFLAG_P2_FORWARDPITCH, file->flags, false);
#else
pakSetBitflag(GAMEFILEFLAG_P2_FORWARDPITCH, file->flags, true);
#endif
pakSetBitflag(GAMEFILEFLAG_P2_AUTOAIM, file->flags, true);
pakSetBitflag(GAMEFILEFLAG_P2_AIMCONTROL, file->flags, false);
pakSetBitflag(GAMEFILEFLAG_P2_SIGHTONSCREEN, file->flags, true);
#ifdef PLATFORM_N64
pakSetBitflag(GAMEFILEFLAG_P2_LOOKAHEAD, file->flags, true);
#else
pakSetBitflag(GAMEFILEFLAG_P2_LOOKAHEAD, file->flags, false);
#endif
pakSetBitflag(GAMEFILEFLAG_P2_AMMOONSCREEN, file->flags, true);
pakSetBitflag(GAMEFILEFLAG_P2_HEADROLL, file->flags, true);
pakSetBitflag(GAMEFILEFLAG_P2_SHOWGUNFUNCTION, file->flags, true);
+6 -1
View File
@@ -384,7 +384,12 @@ void mpPlayerSetDefaults(s32 playernum, bool autonames)
g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_12;
g_PlayerConfigsArray[playernum].options = OPTION_LOOKAHEAD
g_PlayerConfigsArray[playernum].options =
#ifdef PLATFORM_N64
OPTION_LOOKAHEAD
#else
OPTION_FORWARDPITCH
#endif
| OPTION_SIGHTONSCREEN
| OPTION_AUTOAIM
| OPTION_AMMOONSCREEN