forked from Ports/perfect_dark
Added some instructions to README.
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@@ -33,6 +33,7 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
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* experimental high framerate support (up to 240 FPS):
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* set `Game.TickRateDivisor` to `0` in `pd.ini` to activate;
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* in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it.
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* emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically.
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Currently only 32-bit platforms are supported, namely x86 Windows and Linux.
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Note that 32-bit binaries will still work on 64-bit versions of those platforms,
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@@ -58,6 +59,8 @@ If you want to use a PAL or JPN ROM instead, put them into the `data` directory
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* PAL: ROM name `pd.pal-final.z64`, EXE name `pd.pal.exe`.
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* JPN: ROM name `pd.jpn-final.z64`, EXE name `pd.jpn.exe`.
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Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.gbc` in the `data` directory if you want to emulate having the Nintendo 64's Transfer Pak and unlock some cheats automatically.
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Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki).
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A GPU supporting OpenGL 3.0 or above is required to run the port.
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