port: make crosshair sway resolution independent

this might suck
This commit is contained in:
fgsfds committed 2023-09-22 20:37:52 +02:00
1 parent ca8851789a
commit 8a62b884cc
1 file changed
+6 -5
+6 -5
View File
@@ -2029,14 +2029,15 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
x = g_Vars.currentplayer->speedtheta * 0.3f + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f + g_Vars.currentplayer->gunextraaimy;
#else
f32 scale;
f32 xscale, yscale;
if (movedata.freelookdx || movedata.freelookdy) {
scale = g_PlayerCrosshairSway * 240.f / (f32)videoGetHeight();
xscale = g_PlayerCrosshairSway * 0.20f;
yscale = g_PlayerCrosshairSway * 0.30f;
} else {
scale = g_PlayerCrosshairSway;
xscale = yscale = g_PlayerCrosshairSway;
}
x = g_Vars.currentplayer->speedtheta * 0.3f * scale + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f * scale + g_Vars.currentplayer->gunextraaimy;
x = g_Vars.currentplayer->speedtheta * 0.3f * xscale + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f * yscale + g_Vars.currentplayer->gunextraaimy;
#endif
bgunSwivelWithDamp(x, y, PAL ? 0.955f : 0.963f);