forked from Ports/perfect_dark
port: revert the loaded_texture changes
they broke more than they fixed
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5f11dd48a2
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8acd495e91
1 file changed
+7
-1
@@ -577,7 +577,9 @@ static void import_texture_rgba16(int tile, bool importReplacement) {
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const uint32_t full_image_line_size_bytes =
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rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
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const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
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SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
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// SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
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// TODO: this trips in some places with a garbage size in full_image_line_size_bytes
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// probably wherever framebuffer effects are used
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uint8_t *dest = tex_upload_buffer;
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for (uint32_t i = 0; i < size_bytes / 2; i++, dest += 4) {
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@@ -1796,6 +1798,10 @@ static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t t
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if (fmt == G_IM_FMT_RGBA && siz < G_IM_SIZ_16b) {
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// HACK: sometimes the game will submit G_IM_FMT_RGBA, G_IM_SIZ_8b/4b, intending it to read as I8/I4
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fmt = G_IM_FMT_I;
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} else if (fmt == G_IM_FMT_IA && siz == G_IM_SIZ_32b) {
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// HACK: ... and sometimes it submits this, apparently intending it to be I8
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fmt = G_IM_FMT_I;
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siz = G_IM_SIZ_8b;
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}
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rdp.texture_tile[tile].palette = palette; // palette should set upper 4 bits of color index in 4b mode
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