forked from Ports/perfect_dark
fix: remove +1 from horizon scanner's displayed zoom level to show the accurate zoom level
Previously the display would instantly jump from 1.00x to 2.01x, and show 31.00x instead of 30.00 at the max zoom level
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@@ -2380,7 +2380,7 @@ Gfx *bviewDrawHorizonScanner(Gfx *gdl)
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#ifdef PLATFORM_N64
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fovy = 60.0f / fovy + 1;
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#else
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fovy = 60.0f / fovy * g_PlayerFovZoomMultiplier + 1;
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fovy = 60.0f / fovy * g_PlayerFovZoomMultiplier;
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#endif
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}
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