forked from Ports/perfect_dark
fix: apply FovAffectsZoom to horizon scanner zoom
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@@ -2377,7 +2377,11 @@ Gfx *bviewDrawHorizonScanner(Gfx *gdl)
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if (fovy == 0 || fovy == 60.0f) {
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fovy = 1;
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} else {
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#ifdef PLATFORM_N64
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fovy = 60.0f / fovy + 1;
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#else
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fovy = 60.0f / fovy * g_PlayerFovZoomMultiplier + 1;
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#endif
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}
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sprintf(zoomtext, "%s %s%s%4.2fX", arrows, "", "", fovy);
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