forked from Ports/perfect_dark
port: net: sync prop damage
This commit is contained in:
1 parent
4c1e9ece94
commit
a582068c21
1 file changed
+5
@@ -15418,6 +15418,11 @@ void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weapon
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
} else if (g_NetMode == NETMODE_SERVER) {
|
||||
if (obj->prop && obj->prop->type != PROPTYPE_CHR) {
|
||||
// chr damage is handled by a separate message
|
||||
netmsgSvcPropDamageWrite(&g_NetMsgRel, obj->prop, damage, pos, weaponnum, playernum);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in new issue
Block a user