Handle cases for Counter-Op where certain local players can be missing; Don't support 2.x controls for Counter-Op

I'm not sure if this happens in practice in the port itself, but with a bit of temporary hackery one can force certain players to be absent.
This handles that case cleanly.
This commit is contained in:
GreaseMonkey committed 2024-02-11 13:25:35 +13:00
1 parent 63a9a26908
commit adcf56ed34
3 files changed
+38 -21

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+3 -1
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@@ -468,7 +468,9 @@ void mainLoop(void)
#ifdef PLATFORM_N64
g_MpSetup.chrslots = 0x03;
#else
if (getNumPlayers() <= 2) {
if (g_Vars.antiplayernum < 0) {
// Counter-Operative now uses a different approach which allows more than 2 players.
// Co-Operative, on the other hand, is currently limited to 2 players.
g_MpSetup.chrslots = 0x03;
}
#endif
+31 -19
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@@ -761,20 +761,23 @@ MenuItemHandlerResult menuhandlerAcceptMission(s32 operation, struct menuitem *i
setNumPlayers(2);
#else
u32 contmask = joyGetConnectedControllers();
u32 plrcount = 0;
u32 tmpmask;
// Count all players
tmpmask = contmask;
while (tmpmask) {
plrcount += (tmpmask & 0x1);
tmpmask >>= 1;
}
g_Vars.bondplayernum = g_Vars.pendingantiplayernum ^ 1;
g_Vars.antiplayernum = (g_Vars.bondplayernum == 0 ? 1 : 0);
g_Vars.coopplayernum = -1;
if ((joyGetConnectedControllers() & 0xF) == 0xF) {
setNumPlayers(4);
g_MpSetup.chrslots = 0xF;
} else if ((joyGetConnectedControllers() & 0x7) == 0x7) {
setNumPlayers(3);
g_MpSetup.chrslots = 0x7;
} else {
setNumPlayers(2);
g_MpSetup.chrslots = 0x3;
}
setNumPlayers(plrcount);
g_MpSetup.chrslots = contmask;
#endif
} else {
// Solo
@@ -1645,18 +1648,27 @@ MenuItemHandlerResult menuhandlerAntiMainPlayer(s32 operation, struct menuitem *
// For consistency with the main save format,
// the main player is (pendingantiplayernum XOR 1)
// g_Vars.(bond|anti|coop)playernum is based on the n'th player slot, not the n'th controller;
// that is, it's not based on g_MpSetup.chrslots.
// Because of this, it's easier just to change the label.
u32 tmpmask = joyGetConnectedControllers();
u32 plrcount = 0;
u32 labelidx = 0;
while (tmpmask) {
plrcount += (tmpmask & 0x1);
if (plrcount <= data->dropdown.value) {
labelidx += 1;
}
tmpmask >>= 1;
}
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
if ((joyGetConnectedControllers() & 0xF) == 0xF) {
data->dropdown.value = 4;
} else if ((joyGetConnectedControllers() & 0x7) == 0x7) {
data->dropdown.value = 3;
} else {
data->dropdown.value = 2;
}
data->dropdown.value = plrcount;
break;
case MENUOP_GETOPTIONTEXT:
return (s32) (labels[data->dropdown.value]);
return (s32) (labels[labelidx]);
case MENUOP_SET:
g_Vars.pendingantiplayernum = data->dropdown.value ^ 1;
g_Vars.modifiedfiles |= MODFILE_GAME;
@@ -4959,7 +4971,7 @@ MenuItemHandlerResult menuhandlerMainMenuCooperative(s32 operation, struct menui
MenuItemHandlerResult menuhandlerMainMenuCounterOperative(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_CHECKDISABLED) {
if ((joyGetConnectedControllers() & 2) == 0) {
if ((joyGetConnectedControllers() & ~0x1) == 0) {
return true;
}
}
+4 -1
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@@ -259,7 +259,10 @@ void mpReset(void)
#ifdef PLATFORM_N64
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
#else
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) && getNumPlayers() <= 2)
// Counter-Operative now uses a different approach which allows more than 2 players.
// Co-Operative, on the other hand, is currently limited to 2 players.
// Due to the change in approach, it's better to ignore 2.x controls for Counter-Operative.
if (g_Vars.coopplayernum >= 0)
#endif
{
struct mpplayerconfig tmp;