forked from Ports/perfect_dark
port: only player 1 gets mouselook and only when aiming is allowed
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@@ -697,7 +697,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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movedata.analogwalk = movedata.c1stickysafe;
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#ifndef PLATFORM_N64
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if ((PLAYERCOUNT() == 1) && inputMouseIsLocked()) {
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if (inputMouseIsLocked() && g_Vars.currentplayernum == 0 && (allowc1x || allowc1y)) {
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inputMouseGetScaledDelta(&movedata.freelookdx, &movedata.freelookdy);
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}
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#endif
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